Index

2001 (movie)
Moving | Moving
3:2 pull down
Texture
3D glasses
Monocular
3D mouse
Teleportation
3D scanner
9.5
3D triangle
3.1 | 3.1 | 3.1
absolute threshold
Psychophysical
acceleration
Acceleration
accelerometer
Sensors | IMUs
accommodation
The | The | Accommodation | Accommodation to Accommodation | Toward | Accommodation | Common
acoustic shadow
Binaural
acoustic wayfinding
Monaural
active feature
The
adaptation
Adaptation | VOR | 12. | 12.1 | Latency | 12.3 | Common
adaptive psychophysical methods
Adaptive
additive mixtures
Mixing
air sickness
Motion
aliasing
How | How | How | 6.2.3 | Aliasing | Flaws | Visual | Sensory
Allegory of the Cave
Who
alternative hypothesis
Formulating
amacrine cells
5.2
ambient shading
Ambient
amygdala
Smell | Taste
analysis of variance
Analysis
Angry Birds
Toward | Toward | Video
angular acceleration
Angular
angular velocity
Sensors | Angular
animation
Moving
anime
Moving
ANOVA design
Analysis
anterior canal
Physiology
anthropomorphic
Modern
aperture
Aperture | Aperture | Aperture
aperture problem
From | From | From
apparent motion
Visually
applied statistics
Variables
aqueous humour
Parts
AR/VR
Terminology
aspect graph
Flaws
aspect ratio
Applying
aspheric lens
Spherical
Assassin's Creed
Toward | Toward | Video
astigmatism
Astigmatism | Vision
atmospheric cue
Other | Other | Other
attenuation
Sound
auditory illusions
11.3
auditory parallax
The
augmented reality
Terminology | Augmented | Augmented to Augmented | Touch
avatar
Bringing | From
average treatment effect
Testing
axis-aligned bounding box
Broad | Broad
axons
Big
azimuth
Localization | Localization | Localization
backface culling
Culling
backlight
Cathode
backward vection
Types
backwards brain bicycle
Motor
ball and shadow illusion
Other | Other
Ball, John
Staring | Staring
bandwidth
Beyond
barrel distortion
Optical | 7.3 | 7.3
barycentric coordinates
Barycentric | Taste
basilar membrane
Inner
basin of attraction
Placement | Placement | Placement
Bayes' rule
6.4 | 6.4
BCI
13.4
beam racing
From
behavioral science
Human
Bessel's correction
Testing
beta movement
6.2.2 | 6.2.2 | 6.2.2
Bhimbetka rock shelters
Staring | Staring
bidirectional reflectance distribution function
BRDFs | BRDFs | BRDFs
bidirectional scattering distribution function
11.4.2
binaural cue
Binaural
binocular disparity
6.1.2
bipolar cells
5.2
Birdly
1.1 | 1.1 | Testing | New | Haptic
bistable perception
Multistable
bitter taste
Taste
blind spot
Photoreceptor | 5.2
Blinn-Phong shading
Blinn-Phong | Blinn-Phong | Blinn-Phong | Blinn-Phong | Blinn-Phong to Blinn-Phong
blob detection
Camera-based
blocking (experimental design)
Dealing
BMI
13.4
body frame
Forward
body schema
Learning
body senses
The
body transfer illusion
Somatosensory
boundary conditions
Numerical
bounding box
Depth
brain in a vat
Who | Who | Who | Toward
brain-machine interfaces
13.4 | 13.4 to Toward
BRDF
BRDFs | BRDFs | BRDFs
Breakout
Learning
BSDF
11.4.2
buffering (video)
From
bump mapping
Mapping
bundle adjustment
The
CAD
3D
calibration error
9.1
camera frame
Camera-based
camera obscura
4.5
cameras
4.5 to Aperture | Camera-based to Camera-based
global shutter
Shutters
rolling shutter
Shutters
canonical head motions
Canonical
canonical view transform
Canonical | Canonical to Canonical
canonical view volume
7.3
car sickness
Motion
cartoons
Moving
cathode ray tube
Cathode
causal filter
Linear
CAVE
Beyond | Beyond | Beyond
CCD
4.5
centripetal acceleration
Angular
cerebellum
The
cerebral cortex
Big
Charge-Coupled Device
4.5
Chebychev-Grübler-Kutzbach criterion
Constraints
checker shadow illusion
Optical | Optical | Constancy | Constancy | Constancy
chemical senses
Classification | 13.2
chemoreceptors
Classification | 13.2
chromatic aberration
Chromatic | 7.3
chromatic adaptation
Constancy
CIE color standard
Color
cilia
Sensing
ciliary muscles
Parts
cinema
Immersive to Immersive
Cinerama
Beyond | Beyond
circular vection
Types
Clone Wars Series
Moving | Moving
closed-loop
Interactivity | The
Clouds Over Sidra
Empathy | Empathy
CMOS active-pixel image sensor
4.5
cochlea
Physiology | Inner
cochlear
Toward
cognitive bias
6.4
coherent light
Coherent
coherent model
Inside | Solid
Cohl, Emile
Moving | Moving
collision detection
Physics | 8.3.3 to Mismatched
color constancy
Constancy
color space
Dimensionality | Color
coma (optics)
Coma
complementary filter
Drift
computational geometry
Ray
computer-aided design
3D
cone of confusion
Binaural | Binaural | Binaural
cones
Photoreceptors
configuration space
Configuration
confounding variable
More
control group
Formulating
control systems
Handling | The
control variable
More
convergence
Vergence
convex hull
Broad | Broad
Coriolis forces
IMUs
cornea
The | Parts
corneal reflection
Eye
critical band masking
Pitch
CRT
Cathode
cue
Monocular
cupula
Sensing
cybersickness
Simulator
cycles per degree
How
cyclopean viewpoint
3.5 | A | Canonical
dB
11.1
decibels
11.1
declination angle
Yaw
degrees of freedom
Configuration | Only | The
Denavit-Hartenberg parameters
Forward
dendrites
Big
dependent variable
Variables
depth buffer
Depth
depth cameras
Sensors
depth cues
Monocular | Monocular to 6.1.2
monocular
Monocular to Other | Monocular to Monocular
stereo
6.1.2 to 6.1.2
depth cycles
7.2 | 7.2 | 7.2
dermis
The
deurbanization
Telepresence
diffraction
Diffraction | Diffraction | Diffraction
diffuse reflection
Interactions | Lambertian
digital cameras
4.5
digital heritage
Education
digital light processing
7.3
digital lollipop
Gustatory | Gustatory
diplopia
6.1.2
Dirichlet boundary conditions
Numerical
display
An
aural
Aural: | 11.4
general concept
An to An
light-field
Toward
pass-through
Augmented
resolution
5.4 | How | 8.4
retina
How
see-through
Augmented
varifocal
Toward
distinguishability
The
distortion correction
7.3 to 7.3
distortion shading
7.3
divergence
Vergence
DLP
7.3
Donkey Kong
Toward | Toward | Video
Doom
Toward | Toward | Video
Doppler effect
Doppler | The
double buffering
From
doubly connected edge list
Data
dress color illusion
The
drift correction
Drift to Drift | Registration to Filtering
drift error
Sensors | 9.1
duplex theory
Texture
dynamic world
Simplifying
dynamical system
Differential
ear canal
Outer
eardrum
Outer
ECG
Physiological
echo threshold
Precedence
echolocation
Monaural
ecological validity
Human
education
Education to Education | Transformed | Transformed
EEG
Measurement
efference copies
Proprioception | Accommodation | The
EGG
Physiological
Einstein equivalence principle
Sensing | Sensing | Sensing | Tilt
electro-oculography
Eye
electrocardiogram
Physiological
electroencephalogram
Measurement
electrogastrogram
Physiological
electrooculogram
Physiological
elevation
Localization | Localization | Localization
EM algorithm
The
emitter-detector pair
Make | Physiological
empathy
Empathy
end-bulbs of Krause
The
end-effector
Modern
EOG
Eye | Physiological
epidermis
The
estimation-maximization algorithm
The
etiology
Sensory
evil demon
Who
experimental design
Design to Design | 12.4 to Stimulus
exponential smoothing
Linear
exponentially weighted moving average
Linear
eye
4.4 to A | 5.1 to Photoreceptor
lens
The | Parts
movements
5.3 to Eye | Display | Display | Retinal to Vergence-accommodation
eye box
Toward
eye chart
How | How
eye tracking
9.
eye-closing trick
Stereo
eyestrain
Common
f-stop
Aperture | Aperture
Fantasmagorie
Moving | Moving
far-field approximation
HRTFs
farsightedness
Vision | 7.3
Fast Fourier Transform
Returning
features
The | The | The
feedback
The
FFT
Returning
field of view
Computers | A | How | VOR | Monocular | Culling | 7.3 | Capturing | Capturing | Capturing | 8.4 | Optical | Factors | Vection | Selection | User | VR
filter
Linear
filtering
9.1
filters
11.4.1
finite impulse
Finite
finite impulse response
Finite | Transfer
FIR
Finite
FIR filter
Finite
first-person shooter
More | Video | Video | Video | Adaptation | 8.4
first-person view
Teleoperation
fish-eyed lens
Optical | Capturing
Fitts's law
Learning | Remapping
fixation
Saccades
flat-panel displays
Cathode
flavor
Taste
flicker
Frame | Frame | Frame | Conclusions
flicker fusion threshold
Frame
flight simulation
Education
fMRI
Measurement
fNIRS
Research
focal depth
Simple
focal length
Simple
focal plane
Simple
focal point
Simple
focal ratio
Aperture | Aperture
forced fusion
Forced
forcing function
Numerical
forward vection
Types
four-bar mechanism
Constraints | Constraints
Fourier analysis
Fourier | Where | 11.4.1 | 11.4.1 | Returning to Transfer
Fourier transform
Fourier | Returning
fovea
Parts | Photoreceptor
foveated rendering
Foveated
FPV
Teleoperation
frame rate
to Frame | Increasing | 8.4
Franssen effect
Precedence
free nerve ending
The | Smell
frequency domain
Returning
Fresnel lens
7.3
function space
Dimensionality
functional magnetic resonance imaging
Measurement
functional near-infrared spectroscopy
Research
fundamental frequency
Fourier
galvanic skin response
Physiological | 13.4
galvanic vestibular stimulation
8.2
game engines
8.3.1
gamma correction
Display
ganglion cell layer
5.2
ganglion cells
5.2 | Toward
Gaussian distribution
Testing
gender swap
Empathy | Empathy
geometric models
3.1 to Viewing
data structures
Data to Data
gimbal lock
Kinematic
glabrous skin
The
global scanout
Display | From
global shutter
Shutters | Display | Camera-based
goggles and gloves
VR | Current
Golgi tendon organ
The
gorilla arms
Health | 10.3 | 10.3 | Avoid | Interaction
GPS
Make
gravity
Tilt | Tilt | Why
Gravity (movie)
Moving | Moving
grid cells
Testing | Testing | Who
GSR
Physiological
guillotine simulator
New | New
gustation
13.2
gustatory cortex
Taste
gustatory interfaces
Gustatory
gyroscope
Sensors | 9.1
hair cells
Sensing
hair follicle receptor
The
half-edge data structure
Data
Hamilton, William Rowan
Two-to-one
hand-eye coordination
The
handheld receiver
Beyond
haptic exploration
Haptic
haptic suit
Haptic
hard iron
Yaw
Hartman, Gilbert
Who
haunted swing illusion
Fusion | Fusion | 8.4
Hausdorff distance
Distance
head model
A | A | A | Tracking
head tracking
9.
head-related transfer function
HRTFs
health and safety
Synthetic to Health
Heilig, Morton
Beyond | Beyond
Helmholtz wave equation
Numerical
Henning's tetrahedron
Taste
hierarchical processing
Hierarchical
higher-order harmonics
Fourier
homogeneous transformation matrix
Translation | Translation to Inverting
horizontal cells
5.2
horopter
6.1.2 | 6.1.2 | 6.1.2
Horse in Motion
Staring | Staring
HRTF
HRTFs
HSV
Color
hue
Color
human factors
12.
human-computer interaction
12. | 12.4
human-robot interaction
Tele-embodiment
humanoid robots
Modern | Modern | Modern
hyperopia
Vision
ILD
Binaural
image blur
Other | Other | Other
image stabilization
Smooth
image stitching
Capturing
image-order rendering
Object-order
impedance
Middle
impressionist
Staring
inbetweening
Increasing
inclination angle
Yaw
incremental distance computation
Distance
independent variable
Variables
inertial measurement unit
Sensors | Sensors | Sensors | 9.1
information spaces
Further
infrared
Wavelengths
inner nuclear layer
5.2
institutional review board
Ethical
interaction
Interactivity to Interactivity | 10. to The
interaction mechanisms
10.
interaural level difference
Binaural
interaural time difference
Binaural
interlacing
Frame
interposition
Other | Other | Other
interpupillary distance
A | Visual
intrinsic parameters
Camera-based
inverse Fourier transform
Returning
inverse kinematics problem
Constraints
inverse problem
The | From | From | Variables
inverted pendulum
Telepresence
IPD
A | Tracking
IRB
Ethical
iris
Parts
irradiance
BRDFs
ITD
Binaural | Binaural | Binaural
iterative optimization
Constraints
jaggies
How | How
jerk
Acceleration
JND
Psychoacoustics
joint
Degrees | Forward
joint receptor
The
judder
6.2.3
just noticeable difference
Just | Psychoacoustics | Psychophysical
Kalman filter
Filtering
Kant, Immanuel
Terminology
kinematic singularities
Kinematic | Kinematic to Kinematic | Constraints
kinematics
Forward to Constraints
inverse
Constraints
kinesthesis
The
kinocilium
Sensing
Kleinfinger-Khalil parameters
Forward
knee-jerk reflex
The
La Ciotat
Moving | Moving
Lambertian shading
Lambertian | Lambertian | Lambertian | Lambertian | Lambertian to Lambertian
land sickness
After
Lanier, Jaron
Terminology | VR
latency
7.4 | 7.4 to Increasing | 8.4
perception of
Latency to Latency
zero effective
The
lateral canal
Physiology
lateral geniculate nucleus
5.2
lateral inhibition
5.2 | Spectral | The
lateral vection
Types
Latin square
Dealing
LCD
Cathode
LCoS
Toward
lens flare
Coma
lenses
4.2 to Coma
aberrations
4.3 to Coma
concave
Concave
convex
Simple to Lensmaker's
LGN
5.2
light field
Panoramic
light-field cameras
Panoramic
light-field displays
Toward
lighthouse tracking
Cloaking | Laser-based
lightness constancy
Constancy | Constancy | Constancy
linear filter
Linear
linear least-squares
Calibration
linear transformations
Getting | The
linear vection
Types
liquid crystal display
Cathode
liquid crystal on silicon
Toward
localization
SLAM | Localization
locomotion
User | 8.3.1 | 10.2 | 10.2 to Wayfinding
longitudinal wave
11.1
look-at
Starting | Starting to Starting
low persistence
6.2.3 | 6.2.3 | 6.2.3
lower pairs
Forward | Forward
Luckey, Palmer
1.2
Lucky's Tale
Video
Möller-Trumbore intersection algorithm
Ray
MAA
Localization | Localization | Localization
magic lantern
4.6
magnetometer
Sensors
magnification
A
maladaptation syndrome
Sickness
manipulation
10.3 | 10.3 to Current
map projection
Mapping
mapping
9.5 to The | Learning
matched zone
Matched | 8.3.1 | Mismatched | 9. | 10.2
Matrix, The
Who
McGurk effect
McGurk | 11.3 | Somatosensory
mean
Testing
Meissner's corpuscle
The
Merkel's disk
The
merry-go-round
Angular | 9.1
mesh (of triangles)
3.1
mesh simplification
Simplifying
metamerism
Yellow
method of adjustment
Latency
Mickey Mouse
Moving | Moving
microsaccades
Microsaccades | Retinal
Milk, Chris
Empathy | Empathy
Minecraft
Toward | Toward | Video
minimum audible angle
Localization | Localization | Localization
Minnesota scanner
Laser-based
mipmap
Aliasing
mixed reality
Terminology | Augmented | Augmented to Augmented | Touch
MMORPGs
Bringing
MOCAP
Cloaking | Motion | Motion
monaural cue
Monaural
Monet, Claude
Staring | Staring
monosodium glutamate
Taste
motion capture
Cloaking | Motion | Motion | From | Modern
motion parallax
Flaws
motion planning
Remote-control
motion sickness
Motion
motion-to-photons
7.4
motor cortex
Proprioception
motor imagery
BMI
motor programs
Motor | Motor to Remapping
moviesphere
Capturing
MSAA
Aliasing
MSG
Taste
MUDs
Bringing
multibody dynamics
9.4
multibody kinematics
Degrees | 9.4
multibody system
9.4
multilateration
Make
multiresolution shading
7.3 | Improving
multisample anti-aliasing
Aliasing
multistable perception
6.4 | 6.4 | Multistable
muscle spindle
The
Muybridge, Eadward
Staring | Staring
myopia
Vision
naked-eye display
Toward
nausea
Common
nearsightedness
Vision | 7.3
Necker cube
Multistable
negatively correlated
Correlation
nerve ending
The
Neumann boundary conditions
Numerical
neural impulse
Sensors | 5.2
neuron
Big to Big
neuroplasticity
The | Perceptual | 13.4
nocireceptors
The
nonlinear filter
Nonlinear
nonrigid models
Degrees
normal distribution
Testing
normal mapping
Mapping
NTSC standard
Frame
nuisance variable
Variables | Dealing | Dealing to Analysis
null hypothesis
Formulating | Correlation
Nuremberg code
Ethical
Nyquist-Shannon sampling theorem
Sampling
OBB
Broad | Broad
object-fixed camera
Camera-based | Camera-based
object-order rendering
Object-order
occlusion culling
Culling
OFF bipolar
5.2
OLEDs
Toward
olfaction
13.2
olfactory receptor
Smell
omnidirectional treadmill
Specialized
ON bipolar
5.2
open-loop
Interactivity | The
OpenSimulator
Developer
optic disc
Parts
optic nerve
Parts | 5.2
optical axis
Prisms | Prisms
optical flow
Motion | From
optical illusions
Optical to Optical
optokinetic drum
Visually
optokinetic reflex
Optokinetic
organ of Corti
Mechanoreceptors | Mechanoreceptors | Mechanoreceptors
orientation tuning
5.2 | 5.2
oriented bounding box
Broad | Broad
orthographic projection
Orthographic | Orthographic to Orthographic
otolith organs
Vestibular
otolith system
Physiology
oval window
Inner
P300
BMI
Pacinian corpuscle
The
Painter's algorithm
7.2
PAL standard
Frame
pallor
Common
panoramas
7.5 | 7.5 to Panoramic | Are
parallax
Motion | Types | Canonical
auditory
The
parallel wavefronts
Spreading
partial differential equations
Degrees
pass-through display
Augmented
passive feature
The
PDEs
Degrees
Pearson correlation coefficient
Correlation
Pearson's r
Correlation
penetration depth
Distance
perceived visual angle
Retinal
perception
auditory
11.3 to The
gustatory
Taste to Taste
of color
6.3 to Display
of depth
6.1 to Monocular
of motion
6.2 to 6.2.3
of scale
6. | Incorrect to Incorrect
olfactory
Smell to Smell
somatosensory
Somatosensory to Haptic
perception engineering
Terminology
perception of stationarity
VR | Adaptation | VOR | VOR | 6.2 | 6.2.3 | 6.2.3 | 6.2.3 | 7.4 | Motor | Tracking | Peripheral | Peripheral | Other | Sickness
perception-based criteria
More
perceptual learning
Further | 12.1 | 13.4
perceptual training
Adaptation | 12.1 | 12.1 to Conclusions
perilymph
Inner
peripheral vision
Photoreceptor
persistence of vision
6.2.2
perspective projection
Perspective | Perspective to Perspective
Persson, Markus
Toward | Toward
Petzval surface
Spherical
phase
Fourier
phase space
The
phi phenomenon
6.2.2 | 6.2.2 | 6.2.2
photodiode
Cloaking
photopic vision
Photoreceptors
photoplethysmogram
Physiological
photoreceptors
4.4 | Parts | Parts to 5.2 | Display | Monocular | 6.2.3 | 6.2.3 | 6.2.3 | Dimensionality
physics engine
8.3.1
pincushion distortion
Optical | 7.3 | 7.3 | 7.3
pinhole
4.5
pinna
Outer
pitch (sound)
Frequency | Pitch
pitch rotation
Yaw,
pitch vection
Types
place cells
Testing | Testing | Who
placebo
Formulating
Plato
Who
PLATO system
Bringing
plenoptic cameras
Panoramic
PnP problem
The | The | Constraints
point cloud
The | The
Point Cloud Library
The
poison hypothesis
Poison
Pokemon Go
Augmented
polygon soup
Inside
Pong
Toward | Toward | Video
Ponzo illusion
Optical | Optical
Portal 2
Video
pose
9.3
positively correlated
Correlation
post-rendering image warp
Post-rendering | Post-rendering to Increasing
posterior canal
Physiology
postural disequilibrium
Other
power law of practice
Further
PPG
Physiological
PPI
How
precedence effect
Precedence | Precedence | Precedence | Monaural
premotor cortex
The
presbyopia
Accommodation
presence
1.1
primary auditory cortex
Auditory
primary motor cortex
The | BMI
primary olfactory cortex
Smell
primary somatosensory cortex
The
primary visual cortex
5.2
prior distribution
6.4
prism
Prisms
prismatic joint
Forward | Forward
probability of detection
Psychophysics
probability theory
6.4 | Variables
proprioception
Proprioception | Distinguishing | The | 13.1
prosopagnosia
2.3
Proteus effect
From
pseudoscopic vision
Stereo
pseudounipolar
The
psychoacoustics
Psychoacoustics
psychometric function
Psychophysics | Psychophysics
psychophysics
Psychophysics | Psychophysics to Just | Psychoacoustics | Psychophysical | Psychophysical | Psychophysical to Stimulus | Somatosensory
pulse oximeter
Physiological
pupil
Aperture | Parts
pure tone
Fourier
Purkinje images
Eye
QR code
The
quaternions
Two-to-one to Two-to-one | Integration | Integration | Integration | Tilt | Filtering | Filtering | Forward
r-value
Correlation
rabbit duck illusion
Multistable | Multistable
radiance
BRDFs
randomized design
Dealing
rapid eye movements
Types
rarefaction
11.1
raster scan
Display
rasterization
7.2 | 7.2 to VR-specific
ratio principle
Constancy
ray casting
Ray | Ray | Ray | Teleportation
ray tracing
Ray to Ray
reading glasses
Accommodation
receptive field
5.2 | 5.2
receptor
Sensors | Classification
redirected walking
Redirected
reflection
Reflection
refraction
Reflection
refractive index
Snell's
registration
Registration
Reichardt detector
Reichardt
remapping
Remapping
respiration
13.4
retina
4.4 | Parts
image size
Retinal to Retinal
retina display
How
retinal image size
Retinal
retinal image slip
Retinal
retinal implants
Toward
retroreflective markers
Cloaking
reverberation
Precedence
revolute joint
Forward | Forward | Forward
rigid body transform
Translation
robotic avatar
Tele-embodiment
robotic mapping
SLAM
robotics
13.3 to Latency
rods
Photoreceptors
roll rotation
Yaw,
roll vection
Types
rolling scanout
Display | From
rolling shutter
Shutters | Display | Camera-based
rotations
2D
Only to Only
3D
The to Matrix
axis-angle representations
3.3 to Two-to-one
two-to-one problem
Two-to-one to Two-to-one
round window
Inner
rubber hand illusion
Somatosensory | Somatosensory | Somatosensory
Ruffini's corpuscle
The
Runge-Kutta integration
Runge-Kutta
saccadic masking
Saccades
saccule
Physiology
sagittal plane
Physiology
salty taste
Taste
sampling frequency
Sampling
sampling rate
Sampling | 9.1 | Sampling
saturation
Color
scala tympani
Inner
scala vestibuli
Inner
scanout
Display
scientific method
The
sclera
Parts
scotopic vision
Photoreceptors
screen-door effect
How | How | How
sea sickness
Motion | After
Second Life
Developer | From | From
see-through display
Augmented
semicircular canals
Physiology
sense organ
Sensors
sensor
Sensors
sensor fusion
9.1
sensor mapping
9.1
Sensorama
Beyond | Beyond | Beyond | Olfactory
sensorimotor relationships
The | 10.3
sensory conflict theory
Sensory
sensory cue
Monocular
sensory system selectivity
Classification
shading
Ray | Ray to 7.3
shading model
Lambertian
shadows depth cue
Other
Shannon-Weaver model of communication
Beyond
Shepard tone illusion
Precedence
shutter
Shutters
shutter speed
Shutters
signal processing
11.4.1
simulator sickness
Health | Simulator
simulator sickness questionnaire
Questionnaires
simulators
Simulator
simultaneous localization and mapping
Virtual | Virtual | SLAM
single-unit recording
2.3 | Measurement
size constancy scaling
Retinal | Height | Height
size perception
Retinal
SLAM
Virtual | Virtual | SLAM
Smell-O-Vision
Olfactory
smooth pursuit
Smooth | Eye | Distinguishing | Distinguishing | VOR
Snell's law
Snell's | Snell's to Snell's | Prisms | Prisms | Lensmaker's | 4.4 | 4.4
Snellen eye chart
How
social robotics
Tele-embodiment
social VR
10.4 to Transformed
soft iron
Yaw
soft iron bias
Calibration
somatosensory perception
Somatosensory
somatosensory system
The | The to The
Sommerfield radiation condition
Numerical
Sopite syndrome
Other
sound propagation
Propagation to HRTFs
sound ray
Sound | Sound
sour taste
Taste
South Park
Moving | Moving
space sickness
Motion
spatial aliasing
Aliasing | Aliasing | Aliasing
spatial cue
Texture
spatial opponency
5.2 | The
spectral color
Wavelengths
spectral distribution function
Dimensionality
spectral power distribution
Wavelengths | Wavelengths | Dimensionality | Lambertian
spectral reflection function
Wavelengths | Wavelengths | Lambertian
specular reflection
Interactions
speed
A
spherical aberration
Spherical
spinning dancer illusion
Multistable
spiral aftereffect
Reichardt
sRGB
Display
SSQ
Questionnaires
SSVEP
BMI
staircase procedures
Adaptive
Star Wars
Types
state transition equation
Time-invariant
state vector
Differential
static world
Simplifying
steady state visually evoked potential
BMI
Steamboat Willie
Moving | Moving
stencil buffer
Culling | Improving
step size
Sampling
stereo displays
Monocular
stereo rig
Motion
stereo vision
The | The
stereopsis
Beyond | Vergence
stereoscope
Beyond | Beyond | Beyond
Steven's power law
Stevens'
Stevens' power law
Psychophysical | Stimulus
stochastic approximation method
Adaptive
stochastic ray tracing
Visibility-based
strafing
Locomotion
stroboscopic apparent motion
Moving | 6.2.2 | 6.2.2 to Frame | Visually
Student's t test
Testing
Student's t-distribution
Testing
subjective constancy
Retinal
sum of squares error
Calibration
superior olive
Auditory
supersampling
Aliasing | Aliasing | Aliasing
supervised training
Perceptual
supplementary motor area
The
surrogate selves
13.3
surround-sound system
Aural: | Aural:
Sutherland's Ultimate Display
Beyond | Beyond
Sutherland, Ivan
VR
sweet taste
Taste
synapse
Big
synaptic pruning
The
syndrome
Sickness
tangible user interface
Touch
taste buds
Taste
taste receptors
Taste
TDOA
Make | Binaural
tearing
From | From | From
tectorial membrane
Mechanoreceptors
tele-embodiment
Tele-embodiment
teleconferencing
From
TeleGarden
Teleoperation
teleoperation
Terminology | Telepresence
teleportation
Teleportation
telepresence
Terminology | Telepresence to Telepresence | Telepresence | Telepresence to Tele-embodiment
temporal cue
Texture
temporal drift error
Laser-based
texture gradient
Monocular | Monocular
texture mapping
Mapping | Texture | SLAM | From
texture perception
Texture
thalamus
5.2 | The
tilt axis
Tilt | Tilt | Tilt
tilt error
Tilt
time difference of arrival
Make | Binaural
time of arrival
Make
time of flight
Make
time-invariant dynamical systems
Time-invariant
TOA
Make
tonotopically
Auditory
topographic mapping
Hierarchical | Auditory | The
touch
13.1
transducer
Sensors
transformed social interaction
Transformed
transmission
Reflection
transverse wave
11.1
tree sickness
Poison
trichromatic theory
Mixing | Lambertian
trilateration
Make
Trip to the Moon
Moving | Moving
triple buffering
From
Tron
Video
tweening
Increasing
two-point acuity test
Two-point
Ultimate Display
VR
ultraviolet
Wavelengths
umami
Taste
uncanny valley
Synthetic | Degrees | From | Interaction
uncorrelated
Correlation
universal simulation principle
More | 10. | Motor | Teleportation | Wayfinding | Beyond | Interaction | User
unsupervised clustering
Analysis
unsupervised learning
Analysis
unsupervised training
Perceptual
utricle
Physiology
value (HSV)
Color
variance
Testing
varifocal displays
Toward
vblank
From
vection
Fusion | From | Implications | Historical | 8.4 | 8.4 to Factors | Vection to Non-planar | The | Visually
vector field
From | Optical
velocity
Velocity
vergence
Vergence | 6.1.2
vergence-accommodation mismatch
Toward | Vergence-accommodation | Conclusions | Visual | User
vertical blanking interval
From
vertical vection
Types
vertigo
Impact | Common
vestibular organs
Classification | 8.2 | Motion
vestibular sense
Classification | Fusion | 8.2
vestibular system
8.2 | 8.2 to Impact
video game
Learning | Locomotion | From
video games
Video to Video | Frame
video memory
From
video oculography
Eye
view volume culling
Culling
View-Master
Beyond | Beyond | Beyond
viewing frustum
3.5 | 3.5 | Canonical
viewing ray
Ray
viewing transformations
3.4 to Left | Aliasing
viewport transform
Viewport
Virtual Boy
Beyond | Beyond
virtual environments
Terminology
virtual laser pointer
Teleportation | Selection
virtual prototyping
Virtual | 3D
virtual reality
definition
1.1 to Who
first use of term
Terminology
hardware
2.1 to Computers
history
1.3 to Bringing
modern experiences
1.2 to New
software
2.2 to Developer
virtual societies
Virtual to Virtual
Virtual World Generator (VWG)
An
virtuality
Terminology
visibility
Sensors | The
visibility complex
Flaws
visibility computation
7.1
visibility constraints
Sensors
visibility event
Flaws | Flaws | Flaws
visual acuity
Parts | How
visual cortex
5.2 | Auditory
visually induced apparent motion
Visually
visually induced motion sickness
Visually | Visually to Visually
vitreous humor
Parts
VOG
Eye
VOR
Vestibulo-ocular | Vestibulo-ocular | Vestibulo-ocular | Eye | 6.2 | Distinguishing | Distinguishing | 6.2.3 | 6.2.3 | 6.2.3 | 8.2 | VOR
gain adaptation
VOR
VOR gain
VOR
VR sickness
Health | 12.3 | Sickness | Simulator to Sickness
VR/AR
Terminology
VR/AR/MR
Terminology
Vredeman de Vries, Hans
Staring | Staring
vsync
From
VWG
Simplifying | Simplifying
wagon-wheel effect
Reichardt
walkie-talkie
Beyond
waterfall illusion
Reichardt
waveguide
Toward | Toward
wayfinding
Wayfinding
Weber's law
Just
Welch's t-test
Testing
Wheatstone, Charles
Beyond | Beyond
white light
Mixing
white noise
11.4.2
world in miniature
Teleportation
world-fixed camera
Camera-based | Camera-based | Camera-based
X Reality
Terminology
XR
Terminology
yaw correction
Yaw
yaw rotation
Yaw,
yaw vection
Types
Young-Helmholtz theory
Mixing
z-buffer
Depth
z-transform
Transfer
zero effective latency
The | Latency | Latency
zipper effect
Frame | VOR
zoetrope
6.2.2 | 6.2.2 | 6.2.2
zoopraxiscope
Staring | Staring



Steven M LaValle 2020-11-11