For overviews of human motor control and learning, see the books [198,275]. Proprioception issues in the context of VR are covered in . For more on locomotion and wayfinding see  and Chapters 6 and 7 of . For grasping issues in robotics, see .
For more on locomotion and wayfinding see  and Chapters 6 and 7 of . The limits of hand-eye coordination were studied in the following seminal papers: [57,71,354]. The power law of practice was introduced in , which indicates that the logarithm of reaction time reduces linearly with the amount of practice. Research that relates Fitts's law to pointing device operation includes [73,195,196,307]. For broad coverage of human-computer interaction, see [37,40]. For additional references on social interaction through avatars, see [20,213,335].