
#include <model3d.h>
Inheritance diagram for Model3DRigid:

| Public Methods | |
| Model3DRigid (string path) | |
| virtual | ~Model3DRigid () | 
| virtual MSLVector | Integrate (const MSLVector &x, const MSLVector &u, const double &h) | 
| Perform integration from state x, using input u, over time step h. More... | |
| MSLVector | StateTransitionEquation (const MSLVector &x, const MSLVector &u) | 
| The state transition equation, or equations of motion, xdot=f(x,u). More... | |
| virtual double | Metric (const MSLVector &x1, const MSLVector &x2) | 
| A distance metric, which is Euclidean in the base class. More... | |
| virtual MSLVector | LinearInterpolate (const MSLVector &x1, const MSLVector &x2, const double &a) | 
| Linearly interpolate two state while respecting topology. More... | |
| virtual MSLVector | StateDifference (const MSLVector &x1, const MSLVector &x2) | 
| Compute a MSLVector based on x2-x1. In R^n, the states are simply subtracted to make the MSLVector. This method exists to make things work correctly for other state-space topologies. More... | |
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| Perform integration from state x, using input u, over time step h. 
 Implements Model. Reimplemented in Model3DRigidHelical. | 
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| Linearly interpolate two state while respecting topology. If a=0, then x1 is returned; if a=1, then x2 is returned. All intermediate values of $a \in [0,1]$ yield intermediate states. This method is defined by Model. Reimplemented from Model. Reimplemented in Model3DRigidMulti. | 
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| A distance metric, which is Euclidean in the base class. 
 Reimplemented from Model. Reimplemented in Model3DRigidMulti. | 
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| Compute a MSLVector based on x2-x1. In R^n, the states are simply subtracted to make the MSLVector. This method exists to make things work correctly for other state-space topologies. 
 Reimplemented from Model. Reimplemented in Model3DRigidMulti. | 
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| The state transition equation, or equations of motion, xdot=f(x,u). 
 Implements Model. Reimplemented in Model3DRigidHelical. |