- 2001 (movie)
- Moving
 | Moving
- 3:2 pull down
- Texture
- 3D glasses
- Monocular
- 3D mouse
- Teleportation
- 3D scanner
- 9.5
- 3D triangle
- 3.1
 | 3.1
 | 3.1
- absolute threshold
- Psychophysical
- acceleration
- Acceleration
- accelerometer
- Sensors
 | IMUs
- accommodation
- The
 | The
 | Accommodation
 | Accommodation to Accommodation
 | Toward
 | Accommodation
 | Common
- acoustic shadow
- Binaural
- acoustic wayfinding
- Monaural
- active feature
- The
- adaptation
- Adaptation
 | VOR
 | 12.
 | 12.1
 | Latency
 | 12.3
 | Common
- adaptive psychophysical methods
- Adaptive
- additive mixtures
- Mixing
- air sickness
- Motion
- aliasing
- How
 | How
 | How
 | 6.2.3
 | Aliasing
 | Flaws
 | Visual
 | Sensory
- Allegory of the Cave
- Who
- alternative hypothesis
- Formulating
- amacrine cells
- 5.2
- ambient shading
- Ambient
- amygdala
- Smell
 | Taste
- analysis of variance
- Analysis
- Angry Birds
- Toward
 | Toward
 | Video
- angular acceleration
- Angular
- angular velocity
- Sensors
 | Angular
- animation
- Moving
- anime
- Moving
- ANOVA design
- Analysis
- anterior canal
- Physiology
- anthropomorphic
- Modern
- aperture
- Aperture
 | Aperture
 | Aperture
- aperture problem
- From
 | From
 | From
- apparent motion
- Visually
- applied statistics
- Variables
- aqueous humour
- Parts
- AR/VR
- Terminology
- aspect graph
- Flaws
- aspect ratio
- Applying
- aspheric lens
- Spherical
- Assassin's Creed
- Toward
 | Toward
 | Video
- astigmatism
- Astigmatism
 | Vision
- atmospheric cue
- Other
 | Other
 | Other
- attenuation
- Sound
- auditory illusions
- 11.3
- auditory parallax
- The
- augmented reality
- Terminology
 | Augmented
 | Augmented to Augmented
 | Touch
- avatar
- Bringing
 | From
- average treatment effect
- Testing
- axis-aligned bounding box
- Broad
 | Broad
- axons
- Big
- azimuth
- Localization
 | Localization
 | Localization
- backface culling
- Culling
- backlight
- Cathode
- backward vection
- Types
- backwards brain bicycle
- Motor
- ball and shadow illusion
- Other
 | Other
- Ball, John
- Staring
 | Staring
- bandwidth
- Beyond
- barrel distortion
- Optical
 | 7.3
 | 7.3
- barycentric coordinates
- Barycentric
 | Taste
- basilar membrane
- Inner
- basin of attraction
- Placement
 | Placement
 | Placement
- Bayes' rule
- 6.4
 | 6.4
- BCI
- 13.4
- beam racing
- From
- behavioral science
- Human
- Bessel's correction
- Testing
- beta movement
- 6.2.2
 | 6.2.2
 | 6.2.2
- Bhimbetka rock shelters
- Staring
 | Staring
- bidirectional reflectance distribution function
- BRDFs
 | BRDFs
 | BRDFs
- bidirectional scattering distribution function
- 11.4.2
- binaural cue
- Binaural
- binocular disparity
- 6.1.2
- bipolar cells
- 5.2
- Birdly
- 1.1
 | 1.1
 | Testing
 | New
 | Haptic
- bistable perception
- Multistable
- bitter taste
- Taste
- blind spot
- Photoreceptor
 | 5.2
- Blinn-Phong shading
- Blinn-Phong
 | Blinn-Phong
 | Blinn-Phong
 | Blinn-Phong
 | Blinn-Phong to Blinn-Phong
- blob detection
- Camera-based
- blocking (experimental design)
- Dealing
- BMI
- 13.4
- body frame
- Forward
- body schema
- Learning
- body senses
- The
- body transfer illusion
- Somatosensory
- boundary conditions
- Numerical
- bounding box
- Depth
- brain in a vat
- Who
 | Who
 | Who
 | Toward
- brain-machine interfaces
- 13.4
 | 13.4 to Toward
- BRDF
- BRDFs
 | BRDFs
 | BRDFs
- Breakout
- Learning
- BSDF
- 11.4.2
- buffering (video)
- From
- bump mapping
- Mapping
- bundle adjustment
- The
- CAD
- 3D
- calibration error
- 9.1
- camera frame
- Camera-based
- camera obscura
- 4.5
- cameras
- 4.5 to Aperture
 | Camera-based to Camera-based
- global shutter
- Shutters
- rolling shutter
- Shutters
 
- canonical head motions
- Canonical
- canonical view transform
- Canonical
 | Canonical to Canonical
- canonical view volume
- 7.3
- car sickness
- Motion
- cartoons
- Moving
- cathode ray tube
- Cathode
- causal filter
- Linear
- CAVE
- Beyond
 | Beyond
 | Beyond
- CCD
- 4.5
- centripetal acceleration
- Angular
- cerebellum
- The
- cerebral cortex
- Big
- Charge-Coupled Device
- 4.5
- Chebychev-Grübler-Kutzbach criterion
- Constraints
- checker shadow illusion
- Optical
 | Optical
 | Constancy
 | Constancy
 | Constancy
- chemical senses
- Classification
 | 13.2
- chemoreceptors
- Classification
 | 13.2
- chromatic aberration
- Chromatic
 | 7.3
- chromatic adaptation
- Constancy
- CIE color standard
- Color
- cilia
- Sensing
- ciliary muscles
- Parts
- cinema
- Immersive to Immersive
- Cinerama
- Beyond
 | Beyond
- circular vection
- Types
- Clone Wars Series
- Moving
 | Moving
- closed-loop
- Interactivity
 | The
- Clouds Over Sidra
- Empathy
 | Empathy
- CMOS active-pixel image sensor
- 4.5
- cochlea
- Physiology
 | Inner
- cochlear
- Toward
- cognitive bias
- 6.4
- coherent light
- Coherent
- coherent model
- Inside
 | Solid
- Cohl, Emile
- Moving
 | Moving
- collision detection
- Physics
 | 8.3.3 to Mismatched
- color constancy
- Constancy
- color space
- Dimensionality
 | Color
- coma (optics)
- Coma
- complementary filter
- Drift
- computational geometry
- Ray
- computer-aided design
- 3D
- cone of confusion
- Binaural
 | Binaural
 | Binaural
- cones
- Photoreceptors
- configuration space
- Configuration
- confounding variable
- More
- control group
- Formulating
- control systems
- Handling
 | The
- control variable
- More
- convergence
- Vergence
- convex hull
- Broad
 | Broad
- Coriolis forces
- IMUs
- cornea
- The
 | Parts
- corneal reflection
- Eye
- critical band masking
- Pitch
- CRT
- Cathode
- cue
- Monocular
- cupula
- Sensing
- cybersickness
- Simulator
- cycles per degree
- How
- cyclopean viewpoint
- 3.5
 | A
 | Canonical
- dB
- 11.1
- decibels
- 11.1
- declination angle
- Yaw
- degrees of freedom
- Configuration
 | Only
 | The
- Denavit-Hartenberg parameters
- Forward
- dendrites
- Big
- dependent variable
- Variables
- depth buffer
- Depth
- depth cameras
- Sensors
- depth cues
- Monocular
 | Monocular to 6.1.2
- monocular
- Monocular to Other
 | Monocular to Monocular
- stereo
- 6.1.2 to 6.1.2
 
- depth cycles
- 7.2
 | 7.2
 | 7.2
- dermis
- The
- deurbanization
- Telepresence
- diffraction
- Diffraction
 | Diffraction
 | Diffraction
- diffuse reflection
- Interactions
 | Lambertian
- digital cameras
- 4.5
- digital heritage
- Education
- digital light processing
- 7.3
- digital lollipop
- Gustatory
 | Gustatory
- diplopia
- 6.1.2
- Dirichlet boundary conditions
- Numerical
- display
- An
- aural
- Aural:
 | 11.4
- general concept
- An to An
- light-field
- Toward
- pass-through
- Augmented
- resolution
- 5.4
 | How
 | 8.4
- retina
- How
- see-through
- Augmented
- varifocal
- Toward
 
- distinguishability
- The
- distortion correction
- 7.3 to 7.3
- distortion shading
- 7.3
- divergence
- Vergence
- DLP
- 7.3
- Donkey Kong
- Toward
 | Toward
 | Video
- Doom
- Toward
 | Toward
 | Video
- Doppler effect
- Doppler
 | The
- double buffering
- From
- doubly connected edge list
- Data
- dress color illusion
- The
- drift correction
- Drift to Drift
 | Registration to Filtering
- drift error
- Sensors
 | 9.1
- duplex theory
- Texture
- dynamic world
- Simplifying
- dynamical system
- Differential
- ear canal
- Outer
- eardrum
- Outer
- ECG
- Physiological
- echo threshold
- Precedence
- echolocation
- Monaural
- ecological validity
- Human
- education
- Education to Education
 | Transformed
 | Transformed
- EEG
- Measurement
- efference copies
- Proprioception
 | Accommodation
 | The
- EGG
- Physiological
- Einstein equivalence principle
- Sensing
 | Sensing
 | Sensing
 | Tilt
- electro-oculography
- Eye
- electrocardiogram
- Physiological
- electroencephalogram
- Measurement
- electrogastrogram
- Physiological
- electrooculogram
- Physiological
- elevation
- Localization
 | Localization
 | Localization
- EM algorithm
- The
- emitter-detector pair
- Make
 | Physiological
- empathy
- Empathy
- end-bulbs of Krause
- The
- end-effector
- Modern
- EOG
- Eye
 | Physiological
- epidermis
- The
- estimation-maximization algorithm
- The
- etiology
- Sensory
- evil demon
- Who
- experimental design
- Design to Design
 | 12.4 to Stimulus
- exponential smoothing
- Linear
- exponentially weighted moving average
- Linear
- eye
- 4.4 to A
 | 5.1 to Photoreceptor
- lens
- The
 | Parts
- movements
- 5.3 to Eye
 | Display
 | Display
 | Retinal to Vergence-accommodation
 
- eye box
- Toward
- eye chart
- How
 | How
- eye tracking
- 9.
- eye-closing trick
- Stereo
- eyestrain
- Common
- f-stop
- Aperture
 | Aperture
- Fantasmagorie
- Moving
 | Moving
- far-field approximation
- HRTFs
- farsightedness
- Vision
 | 7.3
- Fast Fourier Transform
- Returning
- features
- The
 | The
 | The
- feedback
- The
- FFT
- Returning
- field of view
- Computers
 | A
 | How
 | VOR
 | Monocular
 | Culling
 | 7.3
 | Capturing
 | Capturing
 | Capturing
 | 8.4
 | Optical
 | Factors
 | Vection
 | Selection
 | User
 | VR
- filter
- Linear
- filtering
- 9.1
- filters
- 11.4.1
- finite impulse
- Finite
- finite impulse response
- Finite
 | Transfer
- FIR
- Finite
- FIR filter
- Finite
- first-person shooter
- More
 | Video
 | Video
 | Video
 | Adaptation
 | 8.4
- first-person view
- Teleoperation
- fish-eyed lens
- Optical
 | Capturing
- Fitts's law
- Learning
 | Remapping
- fixation
- Saccades
- flat-panel displays
- Cathode
- flavor
- Taste
- flicker
- Frame
 | Frame
 | Frame
 | Conclusions
- flicker fusion threshold
- Frame
- flight simulation
- Education
- fMRI
- Measurement
- fNIRS
- Research
- focal depth
- Simple
- focal length
- Simple
- focal plane
- Simple
- focal point
- Simple
- focal ratio
- Aperture
 | Aperture
- forced fusion
- Forced
- forcing function
- Numerical
- forward vection
- Types
- four-bar mechanism
- Constraints
 | Constraints
- Fourier analysis
- Fourier
 | Where
 | 11.4.1
 | 11.4.1
 | Returning to Transfer
- Fourier transform
- Fourier
 | Returning
- fovea
- Parts
 | Photoreceptor
- foveated rendering
- Foveated
- FPV
- Teleoperation
- frame rate
-  to Frame
 | Increasing
 | 8.4
- Franssen effect
- Precedence
- free nerve ending
- The
 | Smell
- frequency domain
- Returning
- Fresnel lens
- 7.3
- function space
- Dimensionality
- functional magnetic resonance imaging
- Measurement
- functional near-infrared spectroscopy
- Research
- fundamental frequency
- Fourier
- galvanic skin response
- Physiological
 | 13.4
- galvanic vestibular stimulation
- 8.2
- game engines
- 8.3.1
- gamma correction
- Display
- ganglion cell layer
- 5.2
- ganglion cells
- 5.2
 | Toward
- Gaussian distribution
- Testing
- gender swap
- Empathy
 | Empathy
- geometric models
- 3.1 to Viewing
- data structures
- Data to Data
 
- gimbal lock
- Kinematic
- glabrous skin
- The
- global scanout
- Display
 | From
- global shutter
- Shutters
 | Display
 | Camera-based
- goggles and gloves
- VR
 | Current
- Golgi tendon organ
- The
- gorilla arms
- Health
 | 10.3
 | 10.3
 | Avoid
 | Interaction
- GPS
- Make
- gravity
- Tilt
 | Tilt
 | Why
- Gravity (movie)
- Moving
 | Moving
- grid cells
- Testing
 | Testing
 | Who
- GSR
- Physiological
- guillotine simulator
- New
 | New
- gustation
- 13.2
- gustatory cortex
- Taste
- gustatory interfaces
- Gustatory
- gyroscope
- Sensors
 | 9.1
- hair cells
- Sensing
- hair follicle receptor
- The
- half-edge data structure
- Data
- Hamilton, William Rowan
- Two-to-one
- hand-eye coordination
- The
- handheld receiver
- Beyond
- haptic exploration
- Haptic
- haptic suit
- Haptic
- hard iron
- Yaw
- Hartman, Gilbert
- Who
- haunted swing illusion
- Fusion
 | Fusion
 | 8.4
- Hausdorff distance
- Distance
- head model
- A
 | A
 | A
 | Tracking
- head tracking
- 9.
- head-related transfer function
- HRTFs
- health and safety
- Synthetic to Health
- Heilig, Morton
- Beyond
 | Beyond
- Helmholtz wave equation
- Numerical
- Henning's tetrahedron
- Taste
- hierarchical processing
- Hierarchical
- higher-order harmonics
- Fourier
- homogeneous transformation matrix
- Translation
 | Translation to Inverting
- horizontal cells
- 5.2
- horopter
- 6.1.2
 | 6.1.2
 | 6.1.2
- Horse in Motion
- Staring
 | Staring
- HRTF
- HRTFs
- HSV
- Color
- hue
- Color
- human factors
- 12.
- human-computer interaction
- 12.
 | 12.4
- human-robot interaction
- Tele-embodiment
- humanoid robots
- Modern
 | Modern
 | Modern
- hyperopia
- Vision
- ILD
- Binaural
- image blur
- Other
 | Other
 | Other
- image stabilization
- Smooth
- image stitching
- Capturing
- image-order rendering
- Object-order
- impedance
- Middle
- impressionist
- Staring
- inbetweening
- Increasing
- inclination angle
- Yaw
- incremental distance computation
- Distance
- independent variable
- Variables
- inertial measurement unit
- Sensors
 | Sensors
 | Sensors
 | 9.1
- information spaces
- Further
- infrared
- Wavelengths
- inner nuclear layer
- 5.2
- institutional review board
- Ethical
- interaction
- Interactivity to Interactivity
 | 10. to The
- interaction mechanisms
- 10.
- interaural level difference
- Binaural
- interaural time difference
- Binaural
- interlacing
- Frame
- interposition
- Other
 | Other
 | Other
- interpupillary distance
- A
 | Visual
- intrinsic parameters
- Camera-based
- inverse Fourier transform
- Returning
- inverse kinematics problem
- Constraints
- inverse problem
- The
 | From
 | From
 | Variables
- inverted pendulum
- Telepresence
- IPD
- A
 | Tracking
- IRB
- Ethical
- iris
- Parts
- irradiance
- BRDFs
- ITD
- Binaural
 | Binaural
 | Binaural
- iterative optimization
- Constraints
- jaggies
- How
 | How
- jerk
- Acceleration
- JND
- Psychoacoustics
- joint
- Degrees
 | Forward
- joint receptor
- The
- judder
- 6.2.3
- just noticeable difference
- Just
 | Psychoacoustics
 | Psychophysical
- Kalman filter
- Filtering
- Kant, Immanuel
- Terminology
- kinematic singularities
- Kinematic
 | Kinematic to Kinematic
 | Constraints
- kinematics
- Forward to Constraints
- inverse
- Constraints
 
- kinesthesis
- The
- kinocilium
- Sensing
- Kleinfinger-Khalil parameters
- Forward
- knee-jerk reflex
- The
- La Ciotat
- Moving
 | Moving
- Lambertian shading
- Lambertian
 | Lambertian
 | Lambertian
 | Lambertian
 | Lambertian to Lambertian
- land sickness
- After
- Lanier, Jaron
- Terminology
 | VR
- latency
- 7.4
 | 7.4 to Increasing
 | 8.4
- perception of
- Latency to Latency
- zero effective
- The
 
- lateral canal
- Physiology
- lateral geniculate nucleus
- 5.2
- lateral inhibition
- 5.2
 | Spectral
 | The
- lateral vection
- Types
- Latin square
- Dealing
- LCD
- Cathode
- LCoS
- Toward
- lens flare
- Coma
- lenses
- 4.2 to Coma
- aberrations
- 4.3 to Coma
- concave
- Concave
- convex
- Simple to Lensmaker's
 
- LGN
- 5.2
- light field
- Panoramic
- light-field cameras
- Panoramic
- light-field displays
- Toward
- lighthouse tracking
- Cloaking
 | Laser-based
- lightness constancy
- Constancy
 | Constancy
 | Constancy
- linear filter
- Linear
- linear least-squares
- Calibration
- linear transformations
- Getting
 | The
- linear vection
- Types
- liquid crystal display
- Cathode
- liquid crystal on silicon
- Toward
- localization
- SLAM
 | Localization
- locomotion
- User
 | 8.3.1
 | 10.2
 | 10.2 to Wayfinding
- longitudinal wave
- 11.1
- look-at
- Starting
 | Starting to Starting
- low persistence
- 6.2.3
 | 6.2.3
 | 6.2.3
- lower pairs
- Forward
 | Forward
- Luckey, Palmer
- 1.2
- Lucky's Tale
- Video
- Möller-Trumbore intersection algorithm
- Ray
- MAA
- Localization
 | Localization
 | Localization
- magic lantern
- 4.6
- magnetometer
- Sensors
- magnification
- A
- maladaptation syndrome
- Sickness
- manipulation
- 10.3
 | 10.3 to Current
- map projection
- Mapping
- mapping
- 9.5 to The
 | Learning
- matched zone
- Matched
 | 8.3.1
 | Mismatched
 | 9.
 | 10.2
- Matrix, The
- Who
- McGurk effect
- McGurk
 | 11.3
 | Somatosensory
- mean
- Testing
- Meissner's corpuscle
- The
- Merkel's disk
- The
- merry-go-round
- Angular
 | 9.1
- mesh (of triangles)
- 3.1
- mesh simplification
- Simplifying
- metamerism
- Yellow
- method of adjustment
- Latency
- Mickey Mouse
- Moving
 | Moving
- microsaccades
- Microsaccades
 | Retinal
- Milk, Chris
- Empathy
 | Empathy
- Minecraft
- Toward
 | Toward
 | Video
- minimum audible angle
- Localization
 | Localization
 | Localization
- Minnesota scanner
- Laser-based
- mipmap
- Aliasing
- mixed reality
- Terminology
 | Augmented
 | Augmented to Augmented
 | Touch
- MMORPGs
- Bringing
- MOCAP
- Cloaking
 | Motion
 | Motion
- monaural cue
- Monaural
- Monet, Claude
- Staring
 | Staring
- monosodium glutamate
- Taste
- motion capture
- Cloaking
 | Motion
 | Motion
 | From
 | Modern
- motion parallax
- Flaws
- motion planning
- Remote-control
- motion sickness
- Motion
- motion-to-photons
- 7.4
- motor cortex
- Proprioception
- motor imagery
- BMI
- motor programs
- Motor
 | Motor to Remapping
- moviesphere
- Capturing
- MSAA
- Aliasing
- MSG
- Taste
- MUDs
- Bringing
- multibody dynamics
- 9.4
- multibody kinematics
- Degrees
 | 9.4
- multibody system
- 9.4
- multilateration
- Make
- multiresolution shading
- 7.3
 | Improving
- multisample anti-aliasing
- Aliasing
- multistable perception
- 6.4
 | 6.4
 | Multistable
- muscle spindle
- The
- Muybridge, Eadward
- Staring
 | Staring
- myopia
- Vision
- naked-eye display
- Toward
- nausea
- Common
- nearsightedness
- Vision
 | 7.3
- Necker cube
- Multistable
- negatively correlated
- Correlation
- nerve ending
- The
- Neumann boundary conditions
- Numerical
- neural impulse
- Sensors
 | 5.2
- neuron
- Big to Big
- neuroplasticity
- The
 | Perceptual
 | 13.4
- nocireceptors
- The
- nonlinear filter
- Nonlinear
- nonrigid models
- Degrees
- normal distribution
- Testing
- normal mapping
- Mapping
- NTSC standard
- Frame
- nuisance variable
- Variables
 | Dealing
 | Dealing to Analysis
- null hypothesis
- Formulating
 | Correlation
- Nuremberg code
- Ethical
- Nyquist-Shannon sampling theorem
- Sampling
- OBB
- Broad
 | Broad
- object-fixed camera
- Camera-based
 | Camera-based
- object-order rendering
- Object-order
- occlusion culling
- Culling
- OFF bipolar
- 5.2
- OLEDs
- Toward
- olfaction
- 13.2
- olfactory receptor
- Smell
- omnidirectional treadmill
- Specialized
- ON bipolar
- 5.2
- open-loop
- Interactivity
 | The
- OpenSimulator
- Developer
- optic disc
- Parts
- optic nerve
- Parts
 | 5.2
- optical axis
- Prisms
 | Prisms
- optical flow
- Motion
 | From
- optical illusions
- Optical to Optical
- optokinetic drum
- Visually
- optokinetic reflex
- Optokinetic
- organ of Corti
- Mechanoreceptors
 | Mechanoreceptors
 | Mechanoreceptors
- orientation tuning
- 5.2
 | 5.2
- oriented bounding box
- Broad
 | Broad
- orthographic projection
- Orthographic
 | Orthographic to Orthographic
- otolith organs
- Vestibular
- otolith system
- Physiology
- oval window
- Inner
- P300
- BMI
- Pacinian corpuscle
- The
- Painter's algorithm
- 7.2
- PAL standard
- Frame
- pallor
- Common
- panoramas
- 7.5
 | 7.5 to Panoramic
 | Are
- parallax
- Motion
 | Types
 | Canonical
- auditory
- The
 
- parallel wavefronts
- Spreading
- partial differential equations
- Degrees
- pass-through display
- Augmented
- passive feature
- The
- PDEs
- Degrees
- Pearson correlation coefficient
- Correlation
- Pearson's r
- Correlation
- penetration depth
- Distance
- perceived visual angle
- Retinal
- perception
- 
- auditory
- 11.3 to The
- gustatory
- Taste to Taste
- of color
- 6.3 to Display
- of depth
- 6.1 to Monocular
- of motion
- 6.2 to 6.2.3
- of scale
- 6.
 | Incorrect to Incorrect
- olfactory
- Smell to Smell
- somatosensory
- Somatosensory to Haptic
 
- perception engineering
- Terminology
- perception of stationarity
- VR
 | Adaptation
 | VOR
 | VOR
 | 6.2
 | 6.2.3
 | 6.2.3
 | 6.2.3
 | 7.4
 | Motor
 | Tracking
 | Peripheral
 | Peripheral
 | Other
 | Sickness
- perception-based criteria
- More
- perceptual learning
- Further
 | 12.1
 | 13.4
- perceptual training
- Adaptation
 | 12.1
 | 12.1 to Conclusions
- perilymph
- Inner
- peripheral vision
- Photoreceptor
- persistence of vision
- 6.2.2
- perspective projection
- Perspective
 | Perspective to Perspective
- Persson, Markus
- Toward
 | Toward
- Petzval surface
- Spherical
- phase
- Fourier
- phase space
- The
- phi phenomenon
- 6.2.2
 | 6.2.2
 | 6.2.2
- photodiode
- Cloaking
- photopic vision
- Photoreceptors
- photoplethysmogram
- Physiological
- photoreceptors
- 4.4
 | Parts
 | Parts to 5.2
 | Display
 | Monocular
 | 6.2.3
 | 6.2.3
 | 6.2.3
 | Dimensionality
- physics engine
- 8.3.1
- pincushion distortion
- Optical
 | 7.3
 | 7.3
 | 7.3
- pinhole
- 4.5
- pinna
- Outer
- pitch (sound)
- Frequency
 | Pitch
- pitch rotation
- Yaw,
- pitch vection
- Types
- place cells
- Testing
 | Testing
 | Who
- placebo
- Formulating
- Plato
- Who
- PLATO system
- Bringing
- plenoptic cameras
- Panoramic
- PnP problem
- The
 | The
 | Constraints
- point cloud
- The
 | The
- Point Cloud Library
- The
- poison hypothesis
- Poison
- Pokemon Go
- Augmented
- polygon soup
- Inside
- Pong
- Toward
 | Toward
 | Video
- Ponzo illusion
- Optical
 | Optical
- Portal 2
- Video
- pose
- 9.3
- positively correlated
- Correlation
- post-rendering image warp
- Post-rendering
 | Post-rendering to Increasing
- posterior canal
- Physiology
- postural disequilibrium
- Other
- power law of practice
- Further
- PPG
- Physiological
- PPI
- How
- precedence effect
- Precedence
 | Precedence
 | Precedence
 | Monaural
- premotor cortex
- The
- presbyopia
- Accommodation
- presence
- 1.1
- primary auditory cortex
- Auditory
- primary motor cortex
- The
 | BMI
- primary olfactory cortex
- Smell
- primary somatosensory cortex
- The
- primary visual cortex
- 5.2
- prior distribution
- 6.4
- prism
- Prisms
- prismatic joint
- Forward
 | Forward
- probability of detection
- Psychophysics
- probability theory
- 6.4
 | Variables
- proprioception
- Proprioception
 | Distinguishing
 | The
 | 13.1
- prosopagnosia
- 2.3
- Proteus effect
- From
- pseudoscopic vision
- Stereo
- pseudounipolar
- The
- psychoacoustics
- Psychoacoustics
- psychometric function
- Psychophysics
 | Psychophysics
- psychophysics
- Psychophysics
 | Psychophysics to Just
 | Psychoacoustics
 | Psychophysical
 | Psychophysical
 | Psychophysical to Stimulus
 | Somatosensory
- pulse oximeter
- Physiological
- pupil
- Aperture
 | Parts
- pure tone
- Fourier
- Purkinje images
- Eye
- QR code
- The
- quaternions
- Two-to-one to Two-to-one
 | Integration
 | Integration
 | Integration
 | Tilt
 | Filtering
 | Filtering
 | Forward
- r-value
- Correlation
- rabbit duck illusion
- Multistable
 | Multistable
- radiance
- BRDFs
- randomized design
- Dealing
- rapid eye movements
- Types
- rarefaction
- 11.1
- raster scan
- Display
- rasterization
- 7.2
 | 7.2 to VR-specific
- ratio principle
- Constancy
- ray casting
- Ray
 | Ray
 | Ray
 | Teleportation
- ray tracing
- Ray to Ray
- reading glasses
- Accommodation
- receptive field
- 5.2
 | 5.2
- receptor
- Sensors
 | Classification
- redirected walking
- Redirected
- reflection
- Reflection
- refraction
- Reflection
- refractive index
- Snell's
- registration
- Registration
- Reichardt detector
- Reichardt
- remapping
- Remapping
- respiration
- 13.4
- retina
- 4.4
 | Parts
- image size
- Retinal to Retinal
 
- retina display
- How
- retinal image size
- Retinal
- retinal image slip
- Retinal
- retinal implants
- Toward
- retroreflective markers
- Cloaking
- reverberation
- Precedence
- revolute joint
- Forward
 | Forward
 | Forward
- rigid body transform
- Translation
- robotic avatar
- Tele-embodiment
- robotic mapping
- SLAM
- robotics
- 13.3 to Latency
- rods
- Photoreceptors
- roll rotation
- Yaw,
- roll vection
- Types
- rolling scanout
- Display
 | From
- rolling shutter
- Shutters
 | Display
 | Camera-based
- rotations
- 
- 2D
- Only to Only
- 3D
- The to Matrix
- axis-angle representations
- 3.3 to Two-to-one
- two-to-one problem
- Two-to-one to Two-to-one
 
- round window
- Inner
- rubber hand illusion
- Somatosensory
 | Somatosensory
 | Somatosensory
- Ruffini's corpuscle
- The
- Runge-Kutta integration
- Runge-Kutta
- saccadic masking
- Saccades
- saccule
- Physiology
- sagittal plane
- Physiology
- salty taste
- Taste
- sampling frequency
- Sampling
- sampling rate
- Sampling
 | 9.1
 | Sampling
- saturation
- Color
- scala tympani
- Inner
- scala vestibuli
- Inner
- scanout
- Display
- scientific method
- The
- sclera
- Parts
- scotopic vision
- Photoreceptors
- screen-door effect
- How
 | How
 | How
- sea sickness
- Motion
 | After
- Second Life
- Developer
 | From
 | From
- see-through display
- Augmented
- semicircular canals
- Physiology
- sense organ
- Sensors
- sensor
- Sensors
- sensor fusion
- 9.1
- sensor mapping
- 9.1
- Sensorama
- Beyond
 | Beyond
 | Beyond
 | Olfactory
- sensorimotor relationships
- The
 | 10.3
- sensory conflict theory
- Sensory
- sensory cue
- Monocular
- sensory system selectivity
- Classification
- shading
- Ray
 | Ray to 7.3
- shading model
- Lambertian
- shadows depth cue
- Other
- Shannon-Weaver model of communication
- Beyond
- Shepard tone illusion
- Precedence
- shutter
- Shutters
- shutter speed
- Shutters
- signal processing
- 11.4.1
- simulator sickness
- Health
 | Simulator
- simulator sickness questionnaire
- Questionnaires
- simulators
- Simulator
- simultaneous localization and mapping
- Virtual
 | Virtual
 | SLAM
- single-unit recording
- 2.3
 | Measurement
- size constancy scaling
- Retinal
 | Height
 | Height
- size perception
- Retinal
- SLAM
- Virtual
 | Virtual
 | SLAM
- Smell-O-Vision
- Olfactory
- smooth pursuit
- Smooth
 | Eye
 | Distinguishing
 | Distinguishing
 | VOR
- Snell's law
- Snell's
 | Snell's to Snell's
 | Prisms
 | Prisms
 | Lensmaker's
 | 4.4
 | 4.4
- Snellen eye chart
- How
- social robotics
- Tele-embodiment
- social VR
- 10.4 to Transformed
- soft iron
- Yaw
- soft iron bias
- Calibration
- somatosensory perception
- Somatosensory
- somatosensory system
- The
 | The to The
- Sommerfield radiation condition
- Numerical
- Sopite syndrome
- Other
- sound propagation
- Propagation to HRTFs
- sound ray
- Sound
 | Sound
- sour taste
- Taste
- South Park
- Moving
 | Moving
- space sickness
- Motion
- spatial aliasing
- Aliasing
 | Aliasing
 | Aliasing
- spatial cue
- Texture
- spatial opponency
- 5.2
 | The
- spectral color
- Wavelengths
- spectral distribution function
- Dimensionality
- spectral power distribution
- Wavelengths
 | Wavelengths
 | Dimensionality
 | Lambertian
- spectral reflection function
- Wavelengths
 | Wavelengths
 | Lambertian
- specular reflection
- Interactions
- speed
- A
- spherical aberration
- Spherical
- spinning dancer illusion
- Multistable
- spiral aftereffect
- Reichardt
- sRGB
- Display
- SSQ
- Questionnaires
- SSVEP
- BMI
- staircase procedures
- Adaptive
- Star Wars
- Types
- state transition equation
- Time-invariant
- state vector
- Differential
- static world
- Simplifying
- steady state visually evoked potential
- BMI
- Steamboat Willie
- Moving
 | Moving
- stencil buffer
- Culling
 | Improving
- step size
- Sampling
- stereo displays
- Monocular
- stereo rig
- Motion
- stereo vision
- The
 | The
- stereopsis
- Beyond
 | Vergence
- stereoscope
- Beyond
 | Beyond
 | Beyond
- Steven's power law
- Stevens'
- Stevens' power law
- Psychophysical
 | Stimulus
- stochastic approximation method
- Adaptive
- stochastic ray tracing
- Visibility-based
- strafing
- Locomotion
- stroboscopic apparent motion
- Moving
 | 6.2.2
 | 6.2.2 to Frame
 | Visually
- Student's t test
- Testing
- Student's t-distribution
- Testing
- subjective constancy
- Retinal
- sum of squares error
- Calibration
- superior olive
- Auditory
- supersampling
- Aliasing
 | Aliasing
 | Aliasing
- supervised training
- Perceptual
- supplementary motor area
- The
- surrogate selves
- 13.3
- surround-sound system
- Aural:
 | Aural:
- Sutherland's Ultimate Display
- Beyond
 | Beyond
- Sutherland, Ivan
- VR
- sweet taste
- Taste
- synapse
- Big
- synaptic pruning
- The
- syndrome
- Sickness
- tangible user interface
- Touch
- taste buds
- Taste
- taste receptors
- Taste
- TDOA
- Make
 | Binaural
- tearing
- From
 | From
 | From
- tectorial membrane
- Mechanoreceptors
- tele-embodiment
- Tele-embodiment
- teleconferencing
- From
- TeleGarden
- Teleoperation
- teleoperation
- Terminology
 | Telepresence
- teleportation
- Teleportation
- telepresence
- Terminology
 | Telepresence to Telepresence
 | Telepresence
 | Telepresence to Tele-embodiment
- temporal cue
- Texture
- temporal drift error
- Laser-based
- texture gradient
- Monocular
 | Monocular
- texture mapping
- Mapping
 | Texture
 | SLAM
 | From
- texture perception
- Texture
- thalamus
- 5.2
 | The
- tilt axis
- Tilt
 | Tilt
 | Tilt
- tilt error
- Tilt
- time difference of arrival
- Make
 | Binaural
- time of arrival
- Make
- time of flight
- Make
- time-invariant dynamical systems
- Time-invariant
- TOA
- Make
- tonotopically
- Auditory
- topographic mapping
- Hierarchical
 | Auditory
 | The
- touch
- 13.1
- transducer
- Sensors
- transformed social interaction
- Transformed
- transmission
- Reflection
- transverse wave
- 11.1
- tree sickness
- Poison
- trichromatic theory
- Mixing
 | Lambertian
- trilateration
- Make
- Trip to the Moon
- Moving
 | Moving
- triple buffering
- From
- Tron
- Video
- tweening
- Increasing
- two-point acuity test
- Two-point
- Ultimate Display
- VR
- ultraviolet
- Wavelengths
- umami
- Taste
- uncanny valley
- Synthetic
 | Degrees
 | From
 | Interaction
- uncorrelated
- Correlation
- universal simulation principle
- More
 | 10.
 | Motor
 | Teleportation
 | Wayfinding
 | Beyond
 | Interaction
 | User
- unsupervised clustering
- Analysis
- unsupervised learning
- Analysis
- unsupervised training
- Perceptual
- utricle
- Physiology
- value (HSV)
- Color
- variance
- Testing
- varifocal displays
- Toward
- vblank
- From
- vection
- Fusion
 | From
 | Implications
 | Historical
 | 8.4
 | 8.4 to Factors
 | Vection to Non-planar
 | The
 | Visually
- vector field
- From
 | Optical
- velocity
- Velocity
- vergence
- Vergence
 | 6.1.2
- vergence-accommodation mismatch
- Toward
 | Vergence-accommodation
 | Conclusions
 | Visual
 | User
- vertical blanking interval
- From
- vertical vection
- Types
- vertigo
- Impact
 | Common
- vestibular organs
- Classification
 | 8.2
 | Motion
- vestibular sense
- Classification
 | Fusion
 | 8.2
- vestibular system
- 8.2
 | 8.2 to Impact
- video game
- Learning
 | Locomotion
 | From
- video games
- Video to Video
 | Frame
- video memory
- From
- video oculography
- Eye
- view volume culling
- Culling
- View-Master
- Beyond
 | Beyond
 | Beyond
- viewing frustum
- 3.5
 | 3.5
 | Canonical
- viewing ray
- Ray
- viewing transformations
- 3.4 to Left
 | Aliasing
- viewport transform
- Viewport
- Virtual Boy
- Beyond
 | Beyond
- virtual environments
- Terminology
- virtual laser pointer
- Teleportation
 | Selection
- virtual prototyping
- Virtual
 | 3D
- virtual reality
- 
- definition
- 1.1 to Who
- first use of term
- Terminology
- hardware
- 2.1 to Computers
- history
- 1.3 to Bringing
- modern experiences
- 1.2 to New
- software
- 2.2 to Developer
 
- virtual societies
- Virtual to Virtual
- Virtual World Generator (VWG)
- An
- virtuality
- Terminology
- visibility
- Sensors
 | The
- visibility complex
- Flaws
- visibility computation
- 7.1
- visibility constraints
- Sensors
- visibility event
- Flaws
 | Flaws
 | Flaws
- visual acuity
- Parts
 | How
- visual cortex
- 5.2
 | Auditory
- visually induced apparent motion
- Visually
- visually induced motion sickness
- Visually
 | Visually to Visually
- vitreous humor
- Parts
- VOG
- Eye
- VOR
- Vestibulo-ocular
 | Vestibulo-ocular
 | Vestibulo-ocular
 | Eye
 | 6.2
 | Distinguishing
 | Distinguishing
 | 6.2.3
 | 6.2.3
 | 6.2.3
 | 8.2
 | VOR
- gain adaptation
- VOR
 
- VOR gain
- VOR
- VR sickness
- Health
 | 12.3
 | Sickness
 | Simulator to Sickness
- VR/AR
- Terminology
- VR/AR/MR
- Terminology
- Vredeman de Vries, Hans
- Staring
 | Staring
- vsync
- From
- VWG
- Simplifying
 | Simplifying
- wagon-wheel effect
- Reichardt
- walkie-talkie
- Beyond
- waterfall illusion
- Reichardt
- waveguide
- Toward
 | Toward
- wayfinding
- Wayfinding
- Weber's law
- Just
- Welch's t-test
- Testing
- Wheatstone, Charles
- Beyond
 | Beyond
- white light
- Mixing
- white noise
- 11.4.2
- world in miniature
- Teleportation
- world-fixed camera
- Camera-based
 | Camera-based
 | Camera-based
- X Reality
- Terminology
- XR
- Terminology
- yaw correction
- Yaw
- yaw rotation
- Yaw,
- yaw vection
- Types
- Young-Helmholtz theory
- Mixing
- z-buffer
- Depth
- z-transform
- Transfer
- zero effective latency
- The
 | Latency
 | Latency
- zipper effect
- Frame
 | VOR
- zoetrope
- 6.2.2
 | 6.2.2
 | 6.2.2
- zoopraxiscope
- Staring
 | Staring
Steven M LaValle
2020-11-11