- 2001 (movie)
- Moving
| Moving
- 3:2 pull down
- Texture
- 3D glasses
- Monocular
- 3D mouse
- Teleportation
- 3D scanner
- 9.5
- 3D triangle
- 3.1
| 3.1
| 3.1
- absolute threshold
- Psychophysical
- acceleration
- Acceleration
- accelerometer
- Sensors
| IMUs
- accommodation
- The
| The
| Accommodation
| Accommodation to Accommodation
| Toward
| Accommodation
| Common
- acoustic shadow
- Binaural
- acoustic wayfinding
- Monaural
- active feature
- The
- adaptation
- Adaptation
| VOR
| 12.
| 12.1
| Latency
| 12.3
| Common
- adaptive psychophysical methods
- Adaptive
- additive mixtures
- Mixing
- air sickness
- Motion
- aliasing
- How
| How
| How
| 6.2.3
| Aliasing
| Flaws
| Visual
| Sensory
- Allegory of the Cave
- Who
- alternative hypothesis
- Formulating
- amacrine cells
- 5.2
- ambient shading
- Ambient
- amygdala
- Smell
| Taste
- analysis of variance
- Analysis
- Angry Birds
- Toward
| Toward
| Video
- angular acceleration
- Angular
- angular velocity
- Sensors
| Angular
- animation
- Moving
- anime
- Moving
- ANOVA design
- Analysis
- anterior canal
- Physiology
- anthropomorphic
- Modern
- aperture
- Aperture
| Aperture
| Aperture
- aperture problem
- From
| From
| From
- apparent motion
- Visually
- applied statistics
- Variables
- aqueous humour
- Parts
- AR/VR
- Terminology
- aspect graph
- Flaws
- aspect ratio
- Applying
- aspheric lens
- Spherical
- Assassin's Creed
- Toward
| Toward
| Video
- astigmatism
- Astigmatism
| Vision
- atmospheric cue
- Other
| Other
| Other
- attenuation
- Sound
- auditory illusions
- 11.3
- auditory parallax
- The
- augmented reality
- Terminology
| Augmented
| Augmented to Augmented
| Touch
- avatar
- Bringing
| From
- average treatment effect
- Testing
- axis-aligned bounding box
- Broad
| Broad
- axons
- Big
- azimuth
- Localization
| Localization
| Localization
- backface culling
- Culling
- backlight
- Cathode
- backward vection
- Types
- backwards brain bicycle
- Motor
- ball and shadow illusion
- Other
| Other
- Ball, John
- Staring
| Staring
- bandwidth
- Beyond
- barrel distortion
- Optical
| 7.3
| 7.3
- barycentric coordinates
- Barycentric
| Taste
- basilar membrane
- Inner
- basin of attraction
- Placement
| Placement
| Placement
- Bayes' rule
- 6.4
| 6.4
- BCI
- 13.4
- beam racing
- From
- behavioral science
- Human
- Bessel's correction
- Testing
- beta movement
- 6.2.2
| 6.2.2
| 6.2.2
- Bhimbetka rock shelters
- Staring
| Staring
- bidirectional reflectance distribution function
- BRDFs
| BRDFs
| BRDFs
- bidirectional scattering distribution function
- 11.4.2
- binaural cue
- Binaural
- binocular disparity
- 6.1.2
- bipolar cells
- 5.2
- Birdly
- 1.1
| 1.1
| Testing
| New
| Haptic
- bistable perception
- Multistable
- bitter taste
- Taste
- blind spot
- Photoreceptor
| 5.2
- Blinn-Phong shading
- Blinn-Phong
| Blinn-Phong
| Blinn-Phong
| Blinn-Phong
| Blinn-Phong to Blinn-Phong
- blob detection
- Camera-based
- blocking (experimental design)
- Dealing
- BMI
- 13.4
- body frame
- Forward
- body schema
- Learning
- body senses
- The
- body transfer illusion
- Somatosensory
- boundary conditions
- Numerical
- bounding box
- Depth
- brain in a vat
- Who
| Who
| Who
| Toward
- brain-machine interfaces
- 13.4
| 13.4 to Toward
- BRDF
- BRDFs
| BRDFs
| BRDFs
- Breakout
- Learning
- BSDF
- 11.4.2
- buffering (video)
- From
- bump mapping
- Mapping
- bundle adjustment
- The
- CAD
- 3D
- calibration error
- 9.1
- camera frame
- Camera-based
- camera obscura
- 4.5
- cameras
- 4.5 to Aperture
| Camera-based to Camera-based
- global shutter
- Shutters
- rolling shutter
- Shutters
- canonical head motions
- Canonical
- canonical view transform
- Canonical
| Canonical to Canonical
- canonical view volume
- 7.3
- car sickness
- Motion
- cartoons
- Moving
- cathode ray tube
- Cathode
- causal filter
- Linear
- CAVE
- Beyond
| Beyond
| Beyond
- CCD
- 4.5
- centripetal acceleration
- Angular
- cerebellum
- The
- cerebral cortex
- Big
- Charge-Coupled Device
- 4.5
- Chebychev-Grübler-Kutzbach criterion
- Constraints
- checker shadow illusion
- Optical
| Optical
| Constancy
| Constancy
| Constancy
- chemical senses
- Classification
| 13.2
- chemoreceptors
- Classification
| 13.2
- chromatic aberration
- Chromatic
| 7.3
- chromatic adaptation
- Constancy
- CIE color standard
- Color
- cilia
- Sensing
- ciliary muscles
- Parts
- cinema
- Immersive to Immersive
- Cinerama
- Beyond
| Beyond
- circular vection
- Types
- Clone Wars Series
- Moving
| Moving
- closed-loop
- Interactivity
| The
- Clouds Over Sidra
- Empathy
| Empathy
- CMOS active-pixel image sensor
- 4.5
- cochlea
- Physiology
| Inner
- cochlear
- Toward
- cognitive bias
- 6.4
- coherent light
- Coherent
- coherent model
- Inside
| Solid
- Cohl, Emile
- Moving
| Moving
- collision detection
- Physics
| 8.3.3 to Mismatched
- color constancy
- Constancy
- color space
- Dimensionality
| Color
- coma (optics)
- Coma
- complementary filter
- Drift
- computational geometry
- Ray
- computer-aided design
- 3D
- cone of confusion
- Binaural
| Binaural
| Binaural
- cones
- Photoreceptors
- configuration space
- Configuration
- confounding variable
- More
- control group
- Formulating
- control systems
- Handling
| The
- control variable
- More
- convergence
- Vergence
- convex hull
- Broad
| Broad
- Coriolis forces
- IMUs
- cornea
- The
| Parts
- corneal reflection
- Eye
- critical band masking
- Pitch
- CRT
- Cathode
- cue
- Monocular
- cupula
- Sensing
- cybersickness
- Simulator
- cycles per degree
- How
- cyclopean viewpoint
- 3.5
| A
| Canonical
- dB
- 11.1
- decibels
- 11.1
- declination angle
- Yaw
- degrees of freedom
- Configuration
| Only
| The
- Denavit-Hartenberg parameters
- Forward
- dendrites
- Big
- dependent variable
- Variables
- depth buffer
- Depth
- depth cameras
- Sensors
- depth cues
- Monocular
| Monocular to 6.1.2
- monocular
- Monocular to Other
| Monocular to Monocular
- stereo
- 6.1.2 to 6.1.2
- depth cycles
- 7.2
| 7.2
| 7.2
- dermis
- The
- deurbanization
- Telepresence
- diffraction
- Diffraction
| Diffraction
| Diffraction
- diffuse reflection
- Interactions
| Lambertian
- digital cameras
- 4.5
- digital heritage
- Education
- digital light processing
- 7.3
- digital lollipop
- Gustatory
| Gustatory
- diplopia
- 6.1.2
- Dirichlet boundary conditions
- Numerical
- display
- An
- aural
- Aural:
| 11.4
- general concept
- An to An
- light-field
- Toward
- pass-through
- Augmented
- resolution
- 5.4
| How
| 8.4
- retina
- How
- see-through
- Augmented
- varifocal
- Toward
- distinguishability
- The
- distortion correction
- 7.3 to 7.3
- distortion shading
- 7.3
- divergence
- Vergence
- DLP
- 7.3
- Donkey Kong
- Toward
| Toward
| Video
- Doom
- Toward
| Toward
| Video
- Doppler effect
- Doppler
| The
- double buffering
- From
- doubly connected edge list
- Data
- dress color illusion
- The
- drift correction
- Drift to Drift
| Registration to Filtering
- drift error
- Sensors
| 9.1
- duplex theory
- Texture
- dynamic world
- Simplifying
- dynamical system
- Differential
- ear canal
- Outer
- eardrum
- Outer
- ECG
- Physiological
- echo threshold
- Precedence
- echolocation
- Monaural
- ecological validity
- Human
- education
- Education to Education
| Transformed
| Transformed
- EEG
- Measurement
- efference copies
- Proprioception
| Accommodation
| The
- EGG
- Physiological
- Einstein equivalence principle
- Sensing
| Sensing
| Sensing
| Tilt
- electro-oculography
- Eye
- electrocardiogram
- Physiological
- electroencephalogram
- Measurement
- electrogastrogram
- Physiological
- electrooculogram
- Physiological
- elevation
- Localization
| Localization
| Localization
- EM algorithm
- The
- emitter-detector pair
- Make
| Physiological
- empathy
- Empathy
- end-bulbs of Krause
- The
- end-effector
- Modern
- EOG
- Eye
| Physiological
- epidermis
- The
- estimation-maximization algorithm
- The
- etiology
- Sensory
- evil demon
- Who
- experimental design
- Design to Design
| 12.4 to Stimulus
- exponential smoothing
- Linear
- exponentially weighted moving average
- Linear
- eye
- 4.4 to A
| 5.1 to Photoreceptor
- lens
- The
| Parts
- movements
- 5.3 to Eye
| Display
| Display
| Retinal to Vergence-accommodation
- eye box
- Toward
- eye chart
- How
| How
- eye tracking
- 9.
- eye-closing trick
- Stereo
- eyestrain
- Common
- f-stop
- Aperture
| Aperture
- Fantasmagorie
- Moving
| Moving
- far-field approximation
- HRTFs
- farsightedness
- Vision
| 7.3
- Fast Fourier Transform
- Returning
- features
- The
| The
| The
- feedback
- The
- FFT
- Returning
- field of view
- Computers
| A
| How
| VOR
| Monocular
| Culling
| 7.3
| Capturing
| Capturing
| Capturing
| 8.4
| Optical
| Factors
| Vection
| Selection
| User
| VR
- filter
- Linear
- filtering
- 9.1
- filters
- 11.4.1
- finite impulse
- Finite
- finite impulse response
- Finite
| Transfer
- FIR
- Finite
- FIR filter
- Finite
- first-person shooter
- More
| Video
| Video
| Video
| Adaptation
| 8.4
- first-person view
- Teleoperation
- fish-eyed lens
- Optical
| Capturing
- Fitts's law
- Learning
| Remapping
- fixation
- Saccades
- flat-panel displays
- Cathode
- flavor
- Taste
- flicker
- Frame
| Frame
| Frame
| Conclusions
- flicker fusion threshold
- Frame
- flight simulation
- Education
- fMRI
- Measurement
- fNIRS
- Research
- focal depth
- Simple
- focal length
- Simple
- focal plane
- Simple
- focal point
- Simple
- focal ratio
- Aperture
| Aperture
- forced fusion
- Forced
- forcing function
- Numerical
- forward vection
- Types
- four-bar mechanism
- Constraints
| Constraints
- Fourier analysis
- Fourier
| Where
| 11.4.1
| 11.4.1
| Returning to Transfer
- Fourier transform
- Fourier
| Returning
- fovea
- Parts
| Photoreceptor
- foveated rendering
- Foveated
- FPV
- Teleoperation
- frame rate
- to Frame
| Increasing
| 8.4
- Franssen effect
- Precedence
- free nerve ending
- The
| Smell
- frequency domain
- Returning
- Fresnel lens
- 7.3
- function space
- Dimensionality
- functional magnetic resonance imaging
- Measurement
- functional near-infrared spectroscopy
- Research
- fundamental frequency
- Fourier
- galvanic skin response
- Physiological
| 13.4
- galvanic vestibular stimulation
- 8.2
- game engines
- 8.3.1
- gamma correction
- Display
- ganglion cell layer
- 5.2
- ganglion cells
- 5.2
| Toward
- Gaussian distribution
- Testing
- gender swap
- Empathy
| Empathy
- geometric models
- 3.1 to Viewing
- data structures
- Data to Data
- gimbal lock
- Kinematic
- glabrous skin
- The
- global scanout
- Display
| From
- global shutter
- Shutters
| Display
| Camera-based
- goggles and gloves
- VR
| Current
- Golgi tendon organ
- The
- gorilla arms
- Health
| 10.3
| 10.3
| Avoid
| Interaction
- GPS
- Make
- gravity
- Tilt
| Tilt
| Why
- Gravity (movie)
- Moving
| Moving
- grid cells
- Testing
| Testing
| Who
- GSR
- Physiological
- guillotine simulator
- New
| New
- gustation
- 13.2
- gustatory cortex
- Taste
- gustatory interfaces
- Gustatory
- gyroscope
- Sensors
| 9.1
- hair cells
- Sensing
- hair follicle receptor
- The
- half-edge data structure
- Data
- Hamilton, William Rowan
- Two-to-one
- hand-eye coordination
- The
- handheld receiver
- Beyond
- haptic exploration
- Haptic
- haptic suit
- Haptic
- hard iron
- Yaw
- Hartman, Gilbert
- Who
- haunted swing illusion
- Fusion
| Fusion
| 8.4
- Hausdorff distance
- Distance
- head model
- A
| A
| A
| Tracking
- head tracking
- 9.
- head-related transfer function
- HRTFs
- health and safety
- Synthetic to Health
- Heilig, Morton
- Beyond
| Beyond
- Helmholtz wave equation
- Numerical
- Henning's tetrahedron
- Taste
- hierarchical processing
- Hierarchical
- higher-order harmonics
- Fourier
- homogeneous transformation matrix
- Translation
| Translation to Inverting
- horizontal cells
- 5.2
- horopter
- 6.1.2
| 6.1.2
| 6.1.2
- Horse in Motion
- Staring
| Staring
- HRTF
- HRTFs
- HSV
- Color
- hue
- Color
- human factors
- 12.
- human-computer interaction
- 12.
| 12.4
- human-robot interaction
- Tele-embodiment
- humanoid robots
- Modern
| Modern
| Modern
- hyperopia
- Vision
- ILD
- Binaural
- image blur
- Other
| Other
| Other
- image stabilization
- Smooth
- image stitching
- Capturing
- image-order rendering
- Object-order
- impedance
- Middle
- impressionist
- Staring
- inbetweening
- Increasing
- inclination angle
- Yaw
- incremental distance computation
- Distance
- independent variable
- Variables
- inertial measurement unit
- Sensors
| Sensors
| Sensors
| 9.1
- information spaces
- Further
- infrared
- Wavelengths
- inner nuclear layer
- 5.2
- institutional review board
- Ethical
- interaction
- Interactivity to Interactivity
| 10. to The
- interaction mechanisms
- 10.
- interaural level difference
- Binaural
- interaural time difference
- Binaural
- interlacing
- Frame
- interposition
- Other
| Other
| Other
- interpupillary distance
- A
| Visual
- intrinsic parameters
- Camera-based
- inverse Fourier transform
- Returning
- inverse kinematics problem
- Constraints
- inverse problem
- The
| From
| From
| Variables
- inverted pendulum
- Telepresence
- IPD
- A
| Tracking
- IRB
- Ethical
- iris
- Parts
- irradiance
- BRDFs
- ITD
- Binaural
| Binaural
| Binaural
- iterative optimization
- Constraints
- jaggies
- How
| How
- jerk
- Acceleration
- JND
- Psychoacoustics
- joint
- Degrees
| Forward
- joint receptor
- The
- judder
- 6.2.3
- just noticeable difference
- Just
| Psychoacoustics
| Psychophysical
- Kalman filter
- Filtering
- Kant, Immanuel
- Terminology
- kinematic singularities
- Kinematic
| Kinematic to Kinematic
| Constraints
- kinematics
- Forward to Constraints
- inverse
- Constraints
- kinesthesis
- The
- kinocilium
- Sensing
- Kleinfinger-Khalil parameters
- Forward
- knee-jerk reflex
- The
- La Ciotat
- Moving
| Moving
- Lambertian shading
- Lambertian
| Lambertian
| Lambertian
| Lambertian
| Lambertian to Lambertian
- land sickness
- After
- Lanier, Jaron
- Terminology
| VR
- latency
- 7.4
| 7.4 to Increasing
| 8.4
- perception of
- Latency to Latency
- zero effective
- The
- lateral canal
- Physiology
- lateral geniculate nucleus
- 5.2
- lateral inhibition
- 5.2
| Spectral
| The
- lateral vection
- Types
- Latin square
- Dealing
- LCD
- Cathode
- LCoS
- Toward
- lens flare
- Coma
- lenses
- 4.2 to Coma
- aberrations
- 4.3 to Coma
- concave
- Concave
- convex
- Simple to Lensmaker's
- LGN
- 5.2
- light field
- Panoramic
- light-field cameras
- Panoramic
- light-field displays
- Toward
- lighthouse tracking
- Cloaking
| Laser-based
- lightness constancy
- Constancy
| Constancy
| Constancy
- linear filter
- Linear
- linear least-squares
- Calibration
- linear transformations
- Getting
| The
- linear vection
- Types
- liquid crystal display
- Cathode
- liquid crystal on silicon
- Toward
- localization
- SLAM
| Localization
- locomotion
- User
| 8.3.1
| 10.2
| 10.2 to Wayfinding
- longitudinal wave
- 11.1
- look-at
- Starting
| Starting to Starting
- low persistence
- 6.2.3
| 6.2.3
| 6.2.3
- lower pairs
- Forward
| Forward
- Luckey, Palmer
- 1.2
- Lucky's Tale
- Video
- Möller-Trumbore intersection algorithm
- Ray
- MAA
- Localization
| Localization
| Localization
- magic lantern
- 4.6
- magnetometer
- Sensors
- magnification
- A
- maladaptation syndrome
- Sickness
- manipulation
- 10.3
| 10.3 to Current
- map projection
- Mapping
- mapping
- 9.5 to The
| Learning
- matched zone
- Matched
| 8.3.1
| Mismatched
| 9.
| 10.2
- Matrix, The
- Who
- McGurk effect
- McGurk
| 11.3
| Somatosensory
- mean
- Testing
- Meissner's corpuscle
- The
- Merkel's disk
- The
- merry-go-round
- Angular
| 9.1
- mesh (of triangles)
- 3.1
- mesh simplification
- Simplifying
- metamerism
- Yellow
- method of adjustment
- Latency
- Mickey Mouse
- Moving
| Moving
- microsaccades
- Microsaccades
| Retinal
- Milk, Chris
- Empathy
| Empathy
- Minecraft
- Toward
| Toward
| Video
- minimum audible angle
- Localization
| Localization
| Localization
- Minnesota scanner
- Laser-based
- mipmap
- Aliasing
- mixed reality
- Terminology
| Augmented
| Augmented to Augmented
| Touch
- MMORPGs
- Bringing
- MOCAP
- Cloaking
| Motion
| Motion
- monaural cue
- Monaural
- Monet, Claude
- Staring
| Staring
- monosodium glutamate
- Taste
- motion capture
- Cloaking
| Motion
| Motion
| From
| Modern
- motion parallax
- Flaws
- motion planning
- Remote-control
- motion sickness
- Motion
- motion-to-photons
- 7.4
- motor cortex
- Proprioception
- motor imagery
- BMI
- motor programs
- Motor
| Motor to Remapping
- moviesphere
- Capturing
- MSAA
- Aliasing
- MSG
- Taste
- MUDs
- Bringing
- multibody dynamics
- 9.4
- multibody kinematics
- Degrees
| 9.4
- multibody system
- 9.4
- multilateration
- Make
- multiresolution shading
- 7.3
| Improving
- multisample anti-aliasing
- Aliasing
- multistable perception
- 6.4
| 6.4
| Multistable
- muscle spindle
- The
- Muybridge, Eadward
- Staring
| Staring
- myopia
- Vision
- naked-eye display
- Toward
- nausea
- Common
- nearsightedness
- Vision
| 7.3
- Necker cube
- Multistable
- negatively correlated
- Correlation
- nerve ending
- The
- Neumann boundary conditions
- Numerical
- neural impulse
- Sensors
| 5.2
- neuron
- Big to Big
- neuroplasticity
- The
| Perceptual
| 13.4
- nocireceptors
- The
- nonlinear filter
- Nonlinear
- nonrigid models
- Degrees
- normal distribution
- Testing
- normal mapping
- Mapping
- NTSC standard
- Frame
- nuisance variable
- Variables
| Dealing
| Dealing to Analysis
- null hypothesis
- Formulating
| Correlation
- Nuremberg code
- Ethical
- Nyquist-Shannon sampling theorem
- Sampling
- OBB
- Broad
| Broad
- object-fixed camera
- Camera-based
| Camera-based
- object-order rendering
- Object-order
- occlusion culling
- Culling
- OFF bipolar
- 5.2
- OLEDs
- Toward
- olfaction
- 13.2
- olfactory receptor
- Smell
- omnidirectional treadmill
- Specialized
- ON bipolar
- 5.2
- open-loop
- Interactivity
| The
- OpenSimulator
- Developer
- optic disc
- Parts
- optic nerve
- Parts
| 5.2
- optical axis
- Prisms
| Prisms
- optical flow
- Motion
| From
- optical illusions
- Optical to Optical
- optokinetic drum
- Visually
- optokinetic reflex
- Optokinetic
- organ of Corti
- Mechanoreceptors
| Mechanoreceptors
| Mechanoreceptors
- orientation tuning
- 5.2
| 5.2
- oriented bounding box
- Broad
| Broad
- orthographic projection
- Orthographic
| Orthographic to Orthographic
- otolith organs
- Vestibular
- otolith system
- Physiology
- oval window
- Inner
- P300
- BMI
- Pacinian corpuscle
- The
- Painter's algorithm
- 7.2
- PAL standard
- Frame
- pallor
- Common
- panoramas
- 7.5
| 7.5 to Panoramic
| Are
- parallax
- Motion
| Types
| Canonical
- auditory
- The
- parallel wavefronts
- Spreading
- partial differential equations
- Degrees
- pass-through display
- Augmented
- passive feature
- The
- PDEs
- Degrees
- Pearson correlation coefficient
- Correlation
- Pearson's r
- Correlation
- penetration depth
- Distance
- perceived visual angle
- Retinal
- perception
- auditory
- 11.3 to The
- gustatory
- Taste to Taste
- of color
- 6.3 to Display
- of depth
- 6.1 to Monocular
- of motion
- 6.2 to 6.2.3
- of scale
- 6.
| Incorrect to Incorrect
- olfactory
- Smell to Smell
- somatosensory
- Somatosensory to Haptic
- perception engineering
- Terminology
- perception of stationarity
- VR
| Adaptation
| VOR
| VOR
| 6.2
| 6.2.3
| 6.2.3
| 6.2.3
| 7.4
| Motor
| Tracking
| Peripheral
| Peripheral
| Other
| Sickness
- perception-based criteria
- More
- perceptual learning
- Further
| 12.1
| 13.4
- perceptual training
- Adaptation
| 12.1
| 12.1 to Conclusions
- perilymph
- Inner
- peripheral vision
- Photoreceptor
- persistence of vision
- 6.2.2
- perspective projection
- Perspective
| Perspective to Perspective
- Persson, Markus
- Toward
| Toward
- Petzval surface
- Spherical
- phase
- Fourier
- phase space
- The
- phi phenomenon
- 6.2.2
| 6.2.2
| 6.2.2
- photodiode
- Cloaking
- photopic vision
- Photoreceptors
- photoplethysmogram
- Physiological
- photoreceptors
- 4.4
| Parts
| Parts to 5.2
| Display
| Monocular
| 6.2.3
| 6.2.3
| 6.2.3
| Dimensionality
- physics engine
- 8.3.1
- pincushion distortion
- Optical
| 7.3
| 7.3
| 7.3
- pinhole
- 4.5
- pinna
- Outer
- pitch (sound)
- Frequency
| Pitch
- pitch rotation
- Yaw,
- pitch vection
- Types
- place cells
- Testing
| Testing
| Who
- placebo
- Formulating
- Plato
- Who
- PLATO system
- Bringing
- plenoptic cameras
- Panoramic
- PnP problem
- The
| The
| Constraints
- point cloud
- The
| The
- Point Cloud Library
- The
- poison hypothesis
- Poison
- Pokemon Go
- Augmented
- polygon soup
- Inside
- Pong
- Toward
| Toward
| Video
- Ponzo illusion
- Optical
| Optical
- Portal 2
- Video
- pose
- 9.3
- positively correlated
- Correlation
- post-rendering image warp
- Post-rendering
| Post-rendering to Increasing
- posterior canal
- Physiology
- postural disequilibrium
- Other
- power law of practice
- Further
- PPG
- Physiological
- PPI
- How
- precedence effect
- Precedence
| Precedence
| Precedence
| Monaural
- premotor cortex
- The
- presbyopia
- Accommodation
- presence
- 1.1
- primary auditory cortex
- Auditory
- primary motor cortex
- The
| BMI
- primary olfactory cortex
- Smell
- primary somatosensory cortex
- The
- primary visual cortex
- 5.2
- prior distribution
- 6.4
- prism
- Prisms
- prismatic joint
- Forward
| Forward
- probability of detection
- Psychophysics
- probability theory
- 6.4
| Variables
- proprioception
- Proprioception
| Distinguishing
| The
| 13.1
- prosopagnosia
- 2.3
- Proteus effect
- From
- pseudoscopic vision
- Stereo
- pseudounipolar
- The
- psychoacoustics
- Psychoacoustics
- psychometric function
- Psychophysics
| Psychophysics
- psychophysics
- Psychophysics
| Psychophysics to Just
| Psychoacoustics
| Psychophysical
| Psychophysical
| Psychophysical to Stimulus
| Somatosensory
- pulse oximeter
- Physiological
- pupil
- Aperture
| Parts
- pure tone
- Fourier
- Purkinje images
- Eye
- QR code
- The
- quaternions
- Two-to-one to Two-to-one
| Integration
| Integration
| Integration
| Tilt
| Filtering
| Filtering
| Forward
- r-value
- Correlation
- rabbit duck illusion
- Multistable
| Multistable
- radiance
- BRDFs
- randomized design
- Dealing
- rapid eye movements
- Types
- rarefaction
- 11.1
- raster scan
- Display
- rasterization
- 7.2
| 7.2 to VR-specific
- ratio principle
- Constancy
- ray casting
- Ray
| Ray
| Ray
| Teleportation
- ray tracing
- Ray to Ray
- reading glasses
- Accommodation
- receptive field
- 5.2
| 5.2
- receptor
- Sensors
| Classification
- redirected walking
- Redirected
- reflection
- Reflection
- refraction
- Reflection
- refractive index
- Snell's
- registration
- Registration
- Reichardt detector
- Reichardt
- remapping
- Remapping
- respiration
- 13.4
- retina
- 4.4
| Parts
- image size
- Retinal to Retinal
- retina display
- How
- retinal image size
- Retinal
- retinal image slip
- Retinal
- retinal implants
- Toward
- retroreflective markers
- Cloaking
- reverberation
- Precedence
- revolute joint
- Forward
| Forward
| Forward
- rigid body transform
- Translation
- robotic avatar
- Tele-embodiment
- robotic mapping
- SLAM
- robotics
- 13.3 to Latency
- rods
- Photoreceptors
- roll rotation
- Yaw,
- roll vection
- Types
- rolling scanout
- Display
| From
- rolling shutter
- Shutters
| Display
| Camera-based
- rotations
- 2D
- Only to Only
- 3D
- The to Matrix
- axis-angle representations
- 3.3 to Two-to-one
- two-to-one problem
- Two-to-one to Two-to-one
- round window
- Inner
- rubber hand illusion
- Somatosensory
| Somatosensory
| Somatosensory
- Ruffini's corpuscle
- The
- Runge-Kutta integration
- Runge-Kutta
- saccadic masking
- Saccades
- saccule
- Physiology
- sagittal plane
- Physiology
- salty taste
- Taste
- sampling frequency
- Sampling
- sampling rate
- Sampling
| 9.1
| Sampling
- saturation
- Color
- scala tympani
- Inner
- scala vestibuli
- Inner
- scanout
- Display
- scientific method
- The
- sclera
- Parts
- scotopic vision
- Photoreceptors
- screen-door effect
- How
| How
| How
- sea sickness
- Motion
| After
- Second Life
- Developer
| From
| From
- see-through display
- Augmented
- semicircular canals
- Physiology
- sense organ
- Sensors
- sensor
- Sensors
- sensor fusion
- 9.1
- sensor mapping
- 9.1
- Sensorama
- Beyond
| Beyond
| Beyond
| Olfactory
- sensorimotor relationships
- The
| 10.3
- sensory conflict theory
- Sensory
- sensory cue
- Monocular
- sensory system selectivity
- Classification
- shading
- Ray
| Ray to 7.3
- shading model
- Lambertian
- shadows depth cue
- Other
- Shannon-Weaver model of communication
- Beyond
- Shepard tone illusion
- Precedence
- shutter
- Shutters
- shutter speed
- Shutters
- signal processing
- 11.4.1
- simulator sickness
- Health
| Simulator
- simulator sickness questionnaire
- Questionnaires
- simulators
- Simulator
- simultaneous localization and mapping
- Virtual
| Virtual
| SLAM
- single-unit recording
- 2.3
| Measurement
- size constancy scaling
- Retinal
| Height
| Height
- size perception
- Retinal
- SLAM
- Virtual
| Virtual
| SLAM
- Smell-O-Vision
- Olfactory
- smooth pursuit
- Smooth
| Eye
| Distinguishing
| Distinguishing
| VOR
- Snell's law
- Snell's
| Snell's to Snell's
| Prisms
| Prisms
| Lensmaker's
| 4.4
| 4.4
- Snellen eye chart
- How
- social robotics
- Tele-embodiment
- social VR
- 10.4 to Transformed
- soft iron
- Yaw
- soft iron bias
- Calibration
- somatosensory perception
- Somatosensory
- somatosensory system
- The
| The to The
- Sommerfield radiation condition
- Numerical
- Sopite syndrome
- Other
- sound propagation
- Propagation to HRTFs
- sound ray
- Sound
| Sound
- sour taste
- Taste
- South Park
- Moving
| Moving
- space sickness
- Motion
- spatial aliasing
- Aliasing
| Aliasing
| Aliasing
- spatial cue
- Texture
- spatial opponency
- 5.2
| The
- spectral color
- Wavelengths
- spectral distribution function
- Dimensionality
- spectral power distribution
- Wavelengths
| Wavelengths
| Dimensionality
| Lambertian
- spectral reflection function
- Wavelengths
| Wavelengths
| Lambertian
- specular reflection
- Interactions
- speed
- A
- spherical aberration
- Spherical
- spinning dancer illusion
- Multistable
- spiral aftereffect
- Reichardt
- sRGB
- Display
- SSQ
- Questionnaires
- SSVEP
- BMI
- staircase procedures
- Adaptive
- Star Wars
- Types
- state transition equation
- Time-invariant
- state vector
- Differential
- static world
- Simplifying
- steady state visually evoked potential
- BMI
- Steamboat Willie
- Moving
| Moving
- stencil buffer
- Culling
| Improving
- step size
- Sampling
- stereo displays
- Monocular
- stereo rig
- Motion
- stereo vision
- The
| The
- stereopsis
- Beyond
| Vergence
- stereoscope
- Beyond
| Beyond
| Beyond
- Steven's power law
- Stevens'
- Stevens' power law
- Psychophysical
| Stimulus
- stochastic approximation method
- Adaptive
- stochastic ray tracing
- Visibility-based
- strafing
- Locomotion
- stroboscopic apparent motion
- Moving
| 6.2.2
| 6.2.2 to Frame
| Visually
- Student's t test
- Testing
- Student's t-distribution
- Testing
- subjective constancy
- Retinal
- sum of squares error
- Calibration
- superior olive
- Auditory
- supersampling
- Aliasing
| Aliasing
| Aliasing
- supervised training
- Perceptual
- supplementary motor area
- The
- surrogate selves
- 13.3
- surround-sound system
- Aural:
| Aural:
- Sutherland's Ultimate Display
- Beyond
| Beyond
- Sutherland, Ivan
- VR
- sweet taste
- Taste
- synapse
- Big
- synaptic pruning
- The
- syndrome
- Sickness
- tangible user interface
- Touch
- taste buds
- Taste
- taste receptors
- Taste
- TDOA
- Make
| Binaural
- tearing
- From
| From
| From
- tectorial membrane
- Mechanoreceptors
- tele-embodiment
- Tele-embodiment
- teleconferencing
- From
- TeleGarden
- Teleoperation
- teleoperation
- Terminology
| Telepresence
- teleportation
- Teleportation
- telepresence
- Terminology
| Telepresence to Telepresence
| Telepresence
| Telepresence to Tele-embodiment
- temporal cue
- Texture
- temporal drift error
- Laser-based
- texture gradient
- Monocular
| Monocular
- texture mapping
- Mapping
| Texture
| SLAM
| From
- texture perception
- Texture
- thalamus
- 5.2
| The
- tilt axis
- Tilt
| Tilt
| Tilt
- tilt error
- Tilt
- time difference of arrival
- Make
| Binaural
- time of arrival
- Make
- time of flight
- Make
- time-invariant dynamical systems
- Time-invariant
- TOA
- Make
- tonotopically
- Auditory
- topographic mapping
- Hierarchical
| Auditory
| The
- touch
- 13.1
- transducer
- Sensors
- transformed social interaction
- Transformed
- transmission
- Reflection
- transverse wave
- 11.1
- tree sickness
- Poison
- trichromatic theory
- Mixing
| Lambertian
- trilateration
- Make
- Trip to the Moon
- Moving
| Moving
- triple buffering
- From
- Tron
- Video
- tweening
- Increasing
- two-point acuity test
- Two-point
- Ultimate Display
- VR
- ultraviolet
- Wavelengths
- umami
- Taste
- uncanny valley
- Synthetic
| Degrees
| From
| Interaction
- uncorrelated
- Correlation
- universal simulation principle
- More
| 10.
| Motor
| Teleportation
| Wayfinding
| Beyond
| Interaction
| User
- unsupervised clustering
- Analysis
- unsupervised learning
- Analysis
- unsupervised training
- Perceptual
- utricle
- Physiology
- value (HSV)
- Color
- variance
- Testing
- varifocal displays
- Toward
- vblank
- From
- vection
- Fusion
| From
| Implications
| Historical
| 8.4
| 8.4 to Factors
| Vection to Non-planar
| The
| Visually
- vector field
- From
| Optical
- velocity
- Velocity
- vergence
- Vergence
| 6.1.2
- vergence-accommodation mismatch
- Toward
| Vergence-accommodation
| Conclusions
| Visual
| User
- vertical blanking interval
- From
- vertical vection
- Types
- vertigo
- Impact
| Common
- vestibular organs
- Classification
| 8.2
| Motion
- vestibular sense
- Classification
| Fusion
| 8.2
- vestibular system
- 8.2
| 8.2 to Impact
- video game
- Learning
| Locomotion
| From
- video games
- Video to Video
| Frame
- video memory
- From
- video oculography
- Eye
- view volume culling
- Culling
- View-Master
- Beyond
| Beyond
| Beyond
- viewing frustum
- 3.5
| 3.5
| Canonical
- viewing ray
- Ray
- viewing transformations
- 3.4 to Left
| Aliasing
- viewport transform
- Viewport
- Virtual Boy
- Beyond
| Beyond
- virtual environments
- Terminology
- virtual laser pointer
- Teleportation
| Selection
- virtual prototyping
- Virtual
| 3D
- virtual reality
- definition
- 1.1 to Who
- first use of term
- Terminology
- hardware
- 2.1 to Computers
- history
- 1.3 to Bringing
- modern experiences
- 1.2 to New
- software
- 2.2 to Developer
- virtual societies
- Virtual to Virtual
- Virtual World Generator (VWG)
- An
- virtuality
- Terminology
- visibility
- Sensors
| The
- visibility complex
- Flaws
- visibility computation
- 7.1
- visibility constraints
- Sensors
- visibility event
- Flaws
| Flaws
| Flaws
- visual acuity
- Parts
| How
- visual cortex
- 5.2
| Auditory
- visually induced apparent motion
- Visually
- visually induced motion sickness
- Visually
| Visually to Visually
- vitreous humor
- Parts
- VOG
- Eye
- VOR
- Vestibulo-ocular
| Vestibulo-ocular
| Vestibulo-ocular
| Eye
| 6.2
| Distinguishing
| Distinguishing
| 6.2.3
| 6.2.3
| 6.2.3
| 8.2
| VOR
- gain adaptation
- VOR
- VOR gain
- VOR
- VR sickness
- Health
| 12.3
| Sickness
| Simulator to Sickness
- VR/AR
- Terminology
- VR/AR/MR
- Terminology
- Vredeman de Vries, Hans
- Staring
| Staring
- vsync
- From
- VWG
- Simplifying
| Simplifying
- wagon-wheel effect
- Reichardt
- walkie-talkie
- Beyond
- waterfall illusion
- Reichardt
- waveguide
- Toward
| Toward
- wayfinding
- Wayfinding
- Weber's law
- Just
- Welch's t-test
- Testing
- Wheatstone, Charles
- Beyond
| Beyond
- white light
- Mixing
- white noise
- 11.4.2
- world in miniature
- Teleportation
- world-fixed camera
- Camera-based
| Camera-based
| Camera-based
- X Reality
- Terminology
- XR
- Terminology
- yaw correction
- Yaw
- yaw rotation
- Yaw,
- yaw vection
- Types
- Young-Helmholtz theory
- Mixing
- z-buffer
- Depth
- z-transform
- Transfer
- zero effective latency
- The
| Latency
| Latency
- zipper effect
- Frame
| VOR
- zoetrope
- 6.2.2
| 6.2.2
| 6.2.2
- zoopraxiscope
- Staring
| Staring
Steven M LaValle
2020-11-11