Bibliography

1
M. Abrash.
Raster scan displays: More than meets the eye.
Blog post. Retrieved from http://blogs.valvesoftware.com/abrash/raster-scan-displays-more-than-meets-the-eye/, January 2013.
Last retrieved on Jan 10, 2016.

2
Z. M. Aghajan, L. Acharya, J. J. Moore, J. D. Cushman, C. Vuong, and M. R. Mehta.
Impaired spatial selectivity and intact phase precession in two-dimensional virtual reality.
Nature Neuroscience, 18(1):121-128, 2015.

3
Y. Akatsuka and G. A. Bekey.
Compensation for end to end delays in a VR system.
In Proceedings IEEE Virtual Reality Annual International Symposium, pages 156-159, 1998.

4
K. Akeley, S. J. Watt, A. Reza Girschick, and M. S. Banks.
A stereo display prototype with multiple focal distances.
ACM Transactions on Graphics, 23(3), 2004.

5
T. Akenine-Möller, E. Haines, and N. Hoffman.
Real-Time Rendering.
CRC Press, Boca Raton, FL, 2008.

6
D. Alais, C. Morrone, and D. Burr.
Separate attentional resources for vision and audition.
Proceedings of the Royal Society B: Biological Sciences, 273(1592):1339-1345, 2006.

7
B. B. Andersen, L. Korbo, and B. Pakkenberg.
A quantitative study of the human cerebellum with unbiased stereological techniques.
Journal of Comparative Neurology, 326(4):549-560, 1992.

8
J. Angeles.
Spatial Kinematic Chains. Analysis, Synthesis, and Optimisation.
Springer-Verlag, Berlin, 1982.

9
J. Angeles.
Rotational Kinematics.
Springer-Verlag, Berlin, 1989.

10
J. Angeles.
Fundamentals of Robotic Mechanical Systems: Theory, Methods, and Algorithms.
Springer-Verlag, Berlin, 2003.

11
A. Antoniou.
Digital Signal Processing: Signals, Systems, and Filters.
McGraw-Hill Education, Columbus, OH, 2005.

12
D. K. Arrowsmith and C. M. Place.
Dynamical Systems: Differential Equations, Maps, and Chaotic Behaviour.
Chapman & Hall/CRC, New York, 1992.

13
K. W. Arthur.
Effects of Field of View on Performance with Head-Mounted Displays.
PhD thesis, University of North Carolina at Chapel Hill, 2000.

14
K. J. Astrom and R. Murray.
Feedback Systems: An Introduction for Scientists and Engineers.
Princeton University Press, Princeton, NJ, 2008.

15
F. A. Azevedo, L. R. Carvalho, L. T. Grinberg, J. M. Farfel, R. E. Ferretti, R. E. Leite, W. Jacob Filho, R. Lent, and S. Herculano-Houzel.
Equal numbers of neuronal and nonneuronal cells make the human brain an isometrically scaled-up primate brain.
Journal of Computational Neurology, 513:532-541, 2009.

16
J. N. Bailenson, A. C. Beall, J. Loomis, J. Blascovich, and M. Turk.
Transformed social interaction: Decoupling representation from behavior and form in collaborative virtual environments.
PRESENCE: Teleoperators and Virtual Environments, 13(4):428-441, 2004.

17
M. S. Banks, J. Kim, and T. Shibata.
Insight into vergence-accommodation mismatch.
In Proceedings of SPIE, 2013.

18
H. B. Barlow and R. M. Hill.
Evidence for a physiological explanation of the waterfall illusion.
Nature, 200:1345-1347, 1963.

19
H. H. Barrett and K. J. Myers.
Foundations of Image Science.
Wiley, Hoboken, NJ, 2004.

20
E. P. Becerra and M. A. Stutts.
Ugly duckling by day, super model by night: The influence of body image on the use of virtual worlds.
Journal of Virtual Worlds Research, 1(2):1-19, 2008.

21
C. Bergland.
The wacky neuroscience of forgetting how to ride a bicycle.
Psychology Today, May 2015.
Posted online.

22
J. Birn.
Digital Lighting and Rendering, 3rd Ed.
New Riders, San Francisco, CA, 2013.

23
J. Blauert.
Spatial Hearing: Psychophysics of Human Sound Localization.
MIT Press, Boston, MA, 1996.

24
J. F. Blinn.
Models of light reflection for computer synthesized pictures.
In Proceedings Annual Conference on Computer Graphics and Interactive Techniques, 1977.

25
I. Bogost and N. Monfort.
Racing the Beam: The Atari Video Computer System.
MIT Press, Cambridge, MA, 2009.

26
S. J. Bolanowski, G. A. Gescheider, R. T. Verillo, and C. M. Checkosky.
Four channels mediate the aspects of touch.
Journal of the Acoustical Society of America, 84(5):1680-1694, 1988.

27
W. M. Boothby.
An Introduction to Differentiable Manifolds and Riemannian Geometry. Revised 2nd Ed.
Academic, New York, 2003.

28
D. Bordwell and K. Thompson.
Film History: An Introduction, 3rd Ed.
McGraw-Hill, New York, NY, 2010.

29
J. K. Bowmaker and H. J. A. Dartnall.
Visual pigment of rods and cones in a human retina.
Journal of Physiology, 298:501-511, 1980.

30
D. Bowman and L. Hodges.
An evaluation of techniques for grabbing and manipulating remote objects in immersive virtual environments.
In Proceedings ACM Symposium on Interactive 3D Graphics, pages 35-38, 1997.

31
D. A. Bowman, E. Kruijff, J. J. LaViola, and I. Poupyrev.
3D User Interfaces.
Addison-Wesley, Boston, MA, 2005.

32
K. Brown.
Silent films: What was the right speed?
Sight and Sound, 49(3):164-167, 1980.

33
M. Brown and D. G. Lowe.
Automatic panoramic image stitching using invariant features.
International Journal of Computer Vision, 74(1):59-73, 2007.

34
N. C. Burbules.
Rethinking the virtual.
In J. Weiss, J. Nolan, and P. Trifonas, editors, The International Handbook of Virtual Learning Environments, pages 3-24. Kluwer Publishers, Dordrecht, 2005.

35
D. C. Burr, M. C. Morrone, and L. M. Vaina.
Large receptive fields for optic flow detection in humans.
Vision Research, 38(12):1731-1743, 1998.

36
W. S. Cain.
Odor identification by males and females: predictions vs performance.
Chemical Senses, 7(2):129-142, 1994.

37
P. Cairns and A. L. Cox.
Research Methods for Human-Computer Interaction.
Cambridge University Press, Cambridge, U.K., 2008.

38
F. W. Campbell and D. G. Green.
Optical and retinal factors affecting visual resolution.
Journal of Physiology, 181:576-593, 1965.

39
S. K. Card, W. K. English, and B. J. Burr.
Evaluation of mouse, rate-controlled isometric joystick, step keys, and text keys for text selection on a CRT.
Ergonomics, 20:601-613, 1978.

40
J. M. Caroll.
HCI Models, Theories, and Frameworks: Toward a Multidisciplinary Science.
Morgan Kaufmann, San Francisco, CA, 2003.

41
E. Catmull.
A subdivision algorithm for computer display of curved surfaces.
PhD thesis, University of Utah, 1974.

42
A. Y. Chang.
A survey of geometric data structures for ray tracing.
Technical Report TR-CIS-2001-06, Brooklyn Polytechnic University, 2001.

43
N. Chaudhari, A. M. Landin, and S. D. Roper.
A metabotropic glutamate receptor variant functions as a taste receptor.
Nature Neuroscience, 3(3):113-119, 2000.

44
G. Chen, J. A. King, N. Burgess, and J. O'Keefe.
How vision and movement combine in the hippocampal place code.
Proceedings of the National Academy of Science USA, 110(1):378-383, 2013.

45
C. K. Chui and G. Chen.
Kalman Filtering.
Springer-Verlag, Berlin, 1991.

46
D. Claus and A. W. Fitzgibbon.
A rational function lens distortion model for general cameras.
In Proc. Computer Vision and Pattern Recognition, pages 213-219, 2005.

47
E. Cline.
Ready Player One.
Random House, 2011.

48
D. Cox, J. Little, and D. O'Shea.
Ideals, Varieties, and Algorithms.
Springer-Verlag, Berlin, 1992.

49
C. Cruz-Neira, D. J. SAndin, T. A. DeFanti, R. V. Kenyon, and J. C. Hart.
The CAVE: Audio visual experience automatic virtual environment.
Communications of the ACM, 35(6):64-72, 1992.

50
W. Cui and L. Gao.
Optical mapping near-eye three-dimensional display with correct focus cues.
Optics Letters, 42(13):2475-2478, 2017.

51
H. Culbertson, J. J. Lopez Delgado, and K. J. Kuchenbecker.
One hundred data-driven haptic texture models and open-source methods for rendering on 3D objects.
In Proceedings IEEE Haptics Symposium, pages 319-325, 2014.

52
C. A. Curcio, K. R. Sloan, R. E. Kalina, and A. E. Hendrickson.
Human photoreceptor topography.
Journal of Comparative Neurobiology, 292:497-523, 1990.

53
R. P. Darken and B. Peterson.
Spatial orientation, wayfinding, and representation.
In K. S. Hale and K. M. Stanney, editors, Handbook of Virtual Environments, 2nd Edition, pages 131-161. CRC Press, Boca Raton, FL, 2015.

54
R. Darwin.
New experiments on the ocular spectra of light and colours.
Philosophical Transactions of the Royal Society of London, 76:313-348, 1786.

55
M. de Berg, M. van Kreveld, M. Overmars, and O. Schwarzkopf.
Computational Geometry: Algorithms and Applications, 2nd Ed.
Springer-Verlag, Berlin, 2000.

56
K. N. de Winkel, M. Katliar, and H. H. Bülthoff.
Forced fusion in multisensory heading estimation.
PloS ONE, 10(5), 2015.

57
J. R. Dejong.
The effects of increasing skill on cycle time and its consequences for time standards.
Ergonomics, 1(1):51-60, 1957.

58
J. Delwiche.
The impact of perceptual interactions on perceived flavor.
Food Quality and Perferences, 15, 137-146.

59
J. L. Demer, J. Goldberg, H. A. Jenkins, and F. I. Porter.
Vestibulo-ocular reflex during magnified vision: Adaptation to reduce visual-vestibular conflict.
Aviation, Space, and Environmental Medicine, 58(9 Pt 2):A175-A179, 1987.

60
M. Dennison, Z. Wisti, and M. D'Zmura.
Use of physiological signals to predict cybersickness.
Displays, 44:52-52, 2016.

61
D. Deutsch, T. Hamaoui, and T. Henthorn.
The glissando illusion and handedness.
Neuropsychologia, 45:2981-2988, 2007.

62
P. DiZio, J. R. Lackner, and R. K. Champney.
Proprioceptive adaptation and aftereffects.
In K. S. Hale and K. M. Stanney, editors, Handbook of Virtual Environments, 2nd Edition. CRC Press, Boca Raton, FL, 2015.

63
M. H. Draper, E. S. Viire, and T. A. Furness amd V. J. Gawron.
Effects of image scale and system time delay on simulator sickness with head-coupled virtual environments.
Human Factors, 43(1):129-146, 2001.

64
A. T. Duchowski.
Eye Tracking Methodology: Theory and Practice, 2nd Ed.
Springer-Verlag, Berlin, 2007.

65
G. Dudek, P. Giguere, C. Prahacs, S. Saunderson, J. Sattar, L.-A. Torres-Mendez, M. Jenkin, A. German, A. Hogue, A. Ripsman, J. Zacher, E. Milios, H. Liu, P. Zhang, M. Buehler, and C. Georgiades.
Aqua: An amphibious autonomous robot.
IEEE Computer Magazine, 40(1):46-53, 2007.

66
R. L. Doty (Ed.).
Handbook of Olfaction and Gustation, 3rd Ed.
Wiley-Blackwell, Hoboken, NJ, 2015.

67
H. H. Ehrsson, C. Spence, and R. E. Passingham.
That's my hand! Activity in premotor cortex reflects feeling of ownership of a limb.
Science, 305(5685):875-877, 2004.

68
S. R. Ellis, K. Mania, B. D. Adelstein, and M. I. Hill.
Generalizeability of latency detection in a variety of virtual environments.
In Proceedings of the Human Factors and Ergonomics Society Annual Meeting, pages 2632-2636, 2004.

69
S. R. Ellis, M. J. Young, B. D. Adelstein, and S. M. Ehrlich.
Discrimination of changes in latency during head movement.
In Proceedings Computer Human Interfaces, pages 1129-1133, 1999.

70
M. Emoto, K. Masaoka, M. Sugawara, and F. Okano.
Viewing angle effects from wide field video projection images on the human equilibrium.
Displays, 26(1):9-14, 2005.

71
D. J. Encross.
Control of skilled movement.
Psychological Bulletin, 84:14-29, 1977.

72
R. Engbert and K. Mergenthaler.
Mircosaccades are triggered by low retinal image slip.
Proceedings of the National Academy of Sciences of the United States of America, 103(18):7192-7197, 2008.

73
B. W. Epps.
Comparison of six cursor control devices based on Fitts' law models.
In Proceedings of the 30th Annual Meeting of the Human Factors Society, pages 327-331, 1986.

74
C. J. Erkelens.
Coordination of smooth pursuit and saccades.
Vision Research, 46(1-2):163-170, 2006.

75
D. Fattal, Z. Peng, T. Tran, S. Vo, M. Fiorentino, J. Brug, and R. G. Beausoleil.
A multi-directional backlight for a wide-angle, glasses-free three-dimensional display.
Nature, 495:348-351, 2013.

76
J. Favre, B. M. Jolles, O. Siegrist, and K. Aminian.
Quaternion-based fusion of gyroscopes and accelerometers to improve 3D angle measurement.
Electronics Letters, 32(11):612-614, 2006.

77
G. T. Fechner.
Elements of Psychophysics (in German).
Breitkopf and Härtel, Leipzig, 1860.

78
M. A. Fischler and R. C. Bolles.
Random sample consensus: A paradigm for model fitting with applications to image analysis and automated cartography.
Communications of the ACM, 24(6):381-395, 1981.

79
P. M. Fitts.
The information capacity of the human motor system in controlling the amplitude of movement.
Journal of Experimental Psychology, 47(6):381-391, 1956.

80
R. C. Fitzpatrick and B. L. Day.
Probing the human vestibular system with galvanic stimulation.
Journal of Applied Physiology, 96(6):2301-2316, 2004.

81
R. C. Fitzpatrick, J. Marsden, S. R. Lord, and B. L. Day.
Galvanic vestibular stimulation evokes sensations of body rotation.
NeuroReport, 13(18):2379-2383, 2002.

82
T. Fong, I. Nourbakhsh, and K. Dautenhahn.
A survey of socially interactive robots: Concepts, design, and applications.
Robotics and Autonomous Systems, 42(3-4):143-166, 2003.

83
W. T. Fong, S. K. Ong, and A. Y. C. Nee.
Methods for in-field user calibration of an inertial measurement unit without external equipment.
Measurement Science and Technology, 19(8), 2008.

84
A. K. Forsberg, K. Herndon, and R. Zelznik.
Aperture based selection for immersive virtual environments.
In Proceedings ACM Symposium on User Interface Software and Technology, pages 95-96, 1996.

85
D. Friedman, R. Leeb, C. Guger, A. Steed, G. Pfurtscheller, and M. Slater.
Navigating virtual reality by thought: What is it like?
Presence: Teleoperators and Virtual Environments, 16(1):100-110, 2007.

86
H. Fuchs, Z. M. Kedem, and B. F. Naylor.
On visible surface generation by a priori tree structures.
In Proceedings ACM SIGGRAPH, pages 124-133, 1980.

87
J. Fuentes-Pacheco, J. Ruiz-Ascencio, and J. M. Rendon-Mancha.
Visual simultaneous localization and mapping: a survey.
Journal Artificial Intelligence Review, 43(1):55-81, 2015.

88
T. Funkhouser, I. Carlbom, G. Elko, G. Pingali, M. Sondhi, and J. West.
A beam tracing approach to acoustic modeling for interactive virtual environments.
In Proceedings ACM Annual Conference on Computer Graphics and Interactive Techniques, pages 21-32, 1998.

89
J. Gallier.
Curves and Surfaces in Geometric Modeling.
Morgan Kaufmann, San Francisco, CA, 2000.

90
S. Gao, Y. Wang, X. Gao, and B. Hong.
Visual and auditory brain-computer interfaces.
IEEE Transactions on Biomedical Engineering, 61(5):1436-1447, 2014.

91
M. A. Garcia-Perez.
Forced-choice staircases with fixed step sizes: asymptotic and small-sample properties.
Vision Research, 38(12):1861-81, 1998.

92
G. M. Gauthier and D. A. Robinson.
Adaptation of the human vestibuloocular reflex to magnifying lenses.
Brain Research, 92(2):331-335, 1975.

93
D. Gebre-Egziabher, G. Elkaim, J. David Powell, and B. Parkinson.
Calibration of strapdown magnetometers in magnetic field domain.
Journal of Aerospace Engineering, 19(2):87-102, 2006.

94
G. Gescheider.
Psychophysics: The Fundamentals, 3rd Ed.
Lawrence Erlbaum Associates, Mahwah, NJ, 2015.

95
E. Gibson.
Principles of Perceptual Learning and Development.
Appleton-Century-Crofts, New York, 1969.

96
W. Gibson.
Neuromancer.
Ace Books, 1984.

97
W. C. Gogel.
An analysis of perceptions from changes in optical size.
Perception and Psychophysics, 60(5):805-820, 1998.

98
E. B. Goldstein.
Sensation and Perception, 9th Ed.
Wadsworth, Belmont, CA, 2014.

99
R. L. Goldstone.
Perceptual learning.
Annual Review of Psychology, 49:585-612, 1998.

100
A. Gopnik, A. N. Meltzoff, and P. K. Kuhl.
The Scientist in the Crib: What Early Learning Tells Us About the Mind.
HarperCollins, New York, NY, 2000.

101
S. Gottschalk, M. C. Lin, and D. Manocha.
Obbtree: A hierarchical structure for rapid interference detection.
In Proceedings ACM SIGGRAPH, 1996.

102
A. C. Grant, M. C. Thiagarajah, and K. Sathian.
Tactile perception in blind Braille readers: A psychophysical study of acuity and hyperacuity using gratings and dot patterns.
Perception and Psychophysics, 62(2):301-312, 2000.

103
A. Graybiel and J. Knepton.
Sopite syndrome - sometimes sole manifestation of motion sickness.
Aviation, Space, and Environmental Medicine, 47(8):873-882, 1976.

104
J. Gregory.
Game Engine Architecture, 2nd Ed.
CRC Press, Boca Raton, FL, 2014.

105
J. E. Greivenkamp.
Field Guide to Geometrical Optics.
SPIE Press, Bellingham, WA, 2004.

106
B. Guentner, M. Finch, S. Drucker, D. Tan, and J. Snyder.
Foveated 3D graphics.
Technical report, Microsoft Research, 2012.
Available at http://research.microsoft.com/.

107
P. Guigue and O. Devillers.
Fast and robust triangle-triangle overlap test using orientation predicates.
Journal of Graphics Tools, 8(1):25-32, 2003.

108
A. Guterstam, V. I. Petkova, and H. H. Ehrsson.
The illusion of owning a third arm.
PloS ONE, 6(2), 2011.

109
K. S. Hale and K. M. Stanney.
Handbook of Virtual Environments, 2nd Edition.
CRC Press, Boca Raton, FL, 2015.

110
G. Hall.
Perceptual and Associative Learning.
Oxford University Press, Oxford, UK, 1991.

111
R. S. Hartenberg and J. Denavit.
A kinematic notation for lower pair mechanisms based on matrices.
Journal of Applied Mechanics, 77:215-221, 1955.

112
R. I. Hartley and A. Zisserman.
Multiple View Geometry in Computer Vision, 2nd Ed.
Cambridge University Press, Cambridge, U.K., 2004.

113
C. D. Harvey, F. Collman, D. A. Dombeck, and D. W. Tank.
Intracellular dynamics of hippocampal place cells during virtual navigation.
Nature, 461:941-946, 2009.

114
J. O. Harvey.
Efficient estimation of sensory thresholds with ml-pest.
Spatial Vision, 11(1):121-128, 1997.

115
K. Hashimoto, Y. Maruno, and T. Nakamoto.
Brief demonstration of olfactory and visual presentation using wearable olfactory display and head mounted display.
In Proceedings IEEE Virtual Reality Conference, page Abstract, 2016.

116
H. Head and G. Holmes.
Sensory disturbances from cerebral lesion.
Brain, 34(2-3):102-254, 1911.

117
E. G. Heckenmueller.
Stabilization of the retinal image: A review of method, effects, and theory.
Psychological Bulletin, 63:157-169, 1965.

118
J. Heikkilä.
Geometric camera calibration using circular control points.
IEEE Transactions on Pattern Analysis and Machine Intelligence, 22(10):1066-1077, 2000.

119
J. Heikkilä and O. Silvén.
A four-step camera calibration procedure with implicit image correction.
In Proc. Computer Vision and Pattern Recognition, pages 1106-1112, 1997.

120
W. T. Higgins.
A comparison of complementary and Kalman filtering.
IEEE Transactions on Aerospace and Electronic Systems, 11(3):321-325, 1975.

121
J. M. Hillis, M. O. Ernst, M. S. Banks, and M. S. Landy.
Combining sensory information: mandatory fusion within, but not between, senses.
Science, 298(5098):1627-30, 2002.

122
P. Hoberman, D. M. Krum, E. A. Suma, and M. Bolas.
Immersive training games for smartphone-based head mounted displays.
In IEEE Virtual Reality Short Papers and Posters, 2012.

123
J. G. Hocking and G. S. Young.
Topology.
Dover, New York, 1988.

124
C. M. Hoffmann.
Geometric and Solid Modeling.
Morgan Kaufmann, San Francisco, CA, 1989.

125
R. V. Hogg, J. McKean, and A. T. Craig.
Introduction to Mathematical Statistics, 7th Ed.
Pearson, New York, NY, 2012.

126
M. Hollins, M. H. Buonocore, and G. R. Mangun.
The neural mechanisms of top-down attentional control.
Nature Neuroscience, 3(3):284-291, 2002.

127
G. C. Holst and T. S. Lomheim.
CMOS/CCD Sensors and Camera Systems.
SPIE Press, Bellingham, WA, 2011.

128
X. Hu and H. Hua.
Design and assessment of a depth-fused multi-focal-plane display prototype.
Journal of Display Technology, 10(4):308-316, 2014.

129
A. S. Huang, A. Bachrach, P. Henry, M. Krainin, D. Maturana, D. Fox, and N. Roy.
Visual odometry and mapping for autonomous flight using an RGB-D camera.
In Proceedings International Symposium on Robotics Research, 2011.

130
C.-M. Huang and B. Mutlu.
The repertoire of robot behavior: Enabling robots to achieve interaction goals through social behavior.
Journal of Human-Robot Interaction, 2(2), 2013.

131
W. Hugemann.
Correcting lens distortions in digital photographs.
In European Association for Accident Research and Analysis (EVU) Conference, 2010.

132
A. Iriki, M. Tanaka, and Y. Iwamura.
Coding of modified body schema during tool use by macaque postcentral neurones.
Neuroreport, 7(14):2325-2330, 1996.

133
J. A. Irwin.
The pathology of sea-sickness.
The Lancet, 118(3039):907-909, 1878.

134
A. Iserles.
A First Course in the Numerical Analysis of Differential Equations, 2nd Ed.
Cambridge University Press, Cambridge, U.K., 2008.

135
M. Izzetoglu, K. Izzetoglu, S. Bunce, H. Ayaz, A. Devaraj, B. Onaral, and K. Pourrazaei.
Functional near-infrared neuroimaging.
IEEE Transactions on Neural Systems and Rehabilitation Engineering, 13(2):153-159, 2005.

136
J. Jerald.
The VR Book.
Association of Computer Machinery and Morgan & Claypool Publishers, 2015.

137
D. L. Jones, S. Dechmerowski, R. Oden, V. Lugo, J. Wang-Costello, and W. Pike.
Olfactory interfaces.
In K. S. Hale and K. M. Stanney, editors, Handbook of Virtual Environments, 2nd Edition, pages 131-161. CRC Press, Boca Raton, FL, 2015.

138
N. P. Jouppi and S. Thomas.
Telepresence systems with automatic preservation of user head height, local rotation, and remote translation.
In Proc. IEEE International Conference on Robotics and Automation, pages 62-68, 2005.

139
P. Isokoski M. Lehtonen P. Muller M. Karjalainen J. Väliaho A. Kontunen V. Nieminen J. Leivo A. Telembeci J. Lekkala P. Kallio V. Surakka K. Salminen, J. Rantala.
Olfactory display prototype for presenting and sensing authentic and synthetic odors.
In Proceedings ACM International Conference on Multimodal Interaction, 2018.

140
M. Kaliuzhna, M. Prsa, S. Gale, S. J. Lee, and O. Blanke.
Learning to integrate contradictory multisensory self-motion cue pairings.
Journal of Vision, 15(10), 2015.

141
M. Kalloniatis and C. Luu.
Visual acuity.
In H. Kolb, R. Nelson, E. Fernandez, and B. Jones, editors, Webvision: The Organization of the Retina and Visual System. 2007.
Last retrieved on October 18, 2016.

142
R. Kalman.
A new approach to linear filtering and prediction problems.
Transactions of the ASME, Journal of Basic Engineering, 82:35-45, 1960.

143
H. Kato and M. Billinghurst.
Marker tracking and hmd calibration for a video-based augmented reality conferencing system.
In Proceedings of IEEE and ACM International Workshop on Augmented Reality, 1999.

144
D. Katz.
Der aufbau der tastwelt.
Zeitschrift für Psychologie, Ergänzungsband 11, 1925.

145
R. S. Kennedy and L. H. Frank.
A review of motion sickness with special reference to simulator sickness.
Technical Report NAVTRAEQUIPCEN 81-C-0105-16, United States Navy, 1985.

146
R. S. Kennedy, N. E. Lane, K. S. Berbaum, and M. G. Lilienthal.
Simulator sickness questionnaire: An enhanced method for quantifying simulator sickness.
International Journal of Aviation Psychology, 3(3):203-220, 1993.

147
B. Keshavarz, H. Hecht, and B. D. Lawson.
Visually induced motion sickness: Causes, characteristics, and countermeasures.
In K. S. Hale and K. M. Stanney, editors, Handbook of Virtual Environments, 2nd Edition, pages 647-698. CRC Press, Boca Raton, FL, 2015.

148
B. Keshavarz, B. E. Riecke, L. J. Hettinger, and J. L. Campos.
Vection and visually induced motion sickness: how are they related?
Frontiers in Psychology, 6(472), 2015.

149
B. Keshavarz, D. Stelzmann, A. Paillard, and H. Hecht.
Visually induced motion sickness can be alleviated by pleasant odors.
Experimental Brain Research, 233:1353-1364, 2015.

150
W. Khalil and J. F. Kleinfinger.
A new geometric notation for open and closed-loop robots.
In Proceedings IEEE International Conference on Robotics & Automation, volume 3, pages 1174-1179, 1986.

151
D. O. Kim, C. E. Molnar, and J. W. Matthews.
Cochlear mechanics: Nonlinear behaviour in two-tone responses as reflected in cochlear-new-fibre responses and in ear-canal sound pressure.
Journal of the Acoustical Society of America, 67(5):1704-1721, 1980.

152
H. Kingma and M. Janssen.
Biophysics of the vestibular system.
In A. M. Bronstein, editor, Oxford Textbook of Vertigo and Imbalance. Oxford University Press, Oxford, UK, 2013.

153
C. L. Kinsey.
Topology of Surfaces.
Springer-Verlag, Berlin, 1993.

154
R. E. Kirk.
Experimental Design, 4th Ed.
Sage, Thousand Oaks, CA, 2013.

155
E. M. Kolasinski.
Simulator sickness in virtual environments.
Technical Report 2017, U.S. Army Research Institute, 1995.

156
L. L. Kontsevich and C. W. Tyler.
Bayesian adaptive estimation of psychometric slope and threshold.
Vision Research, 39(16):2729-2737, 1999.

157
C. Konvalin.
Compensating for tilt, hard-iron, and soft-iron effects.
Available at http://www.sensorsmag.com/sensors/motion-velocity-displacement/compensating-tilt-hard-iron-and-soft-iron-effects-6475, December 2009.
Last retrieved on May 30, 2016.

158
B. C. Kress and P. Meyrueis.
Applied Digital Optics: From Micro-optics to Nanophotonics.
Wiley, Hoboken, NJ, 2009.

159
J. B. Kuipers.
Quaternions and Rotation Sequences.
Princeton University Press, Princeton, NJ, 1999.

160
P. R. Kumar and P. Varaiya.
Stochastic Systems.
Prentice-Hall, Englewood Cliffs, NJ, 1986.

161
R. Lafer-Sousa, K. L. Hermann, and B. R. Conway.
Striking individual differences in color perception uncovered by ‘the dress’ photograph.
Current Biology, 25(13):R545-R546, 2015.

162
M. F. Land and S.-E. Nilsson.
Animal Eyes.
Oxford University Press, Oxford, UK, 2002.

163
D. Lanman and D. Luebke.
Near-eye light field displays.
ACM Transactions on Graphics, 32(6), 2013.

164
J. Lanman, E. Bizzi, and J. Allum.
The coordination of eye and head movement during smooth pursuit.
Brain Research, 153(1):39-53, 1978.

165
S. M. LaValle.
Planning Algorithms.
Cambridge University Press, Cambridge, U.K., 2006.
Available at http://planning.cs.uiuc.edu/.

166
S. M. LaValle.
Help! My cockpit is drifting away.
Oculus blog post. Retrieved from https://developer.oculus.com/blog/magnetometer/, December 2013.
Last retrieved on Jan 10, 2016.

167
S. M. LaValle.
The latent power of prediction.
Oculus blog post. Retrieved from https://developer.oculus.com/blog/the-latent-power-of-prediction/, July 2013.
Last retrieved on Jan 10, 2016.

168
S. M. LaValle.
Sensor fusion: Keeping it simple.
Oculus blog post. Retrieved from https://developer.oculus.com/blog/sensor-fusion-keeping-it-simple/, May 2013.
Last retrieved on Jan 10, 2016.

169
S. M. LaValle and P. Giokaris.
Perception based predictive tracking for head mounted displays.
US Patent 20140354515A1, December 2014.

170
S. M. LaValle, A. Yershova, M. Katsev, and M. Antonov.
Head tracking for the Oculus Rift.
In Proc. IEEE International Conference on Robotics and Automation, pages 187-194, 2014.

171
J. J. LaViola.
A discussion of cybersickness in virtual environments.
ACM SIGCHI Bulletin, 32:47-56, 2000.

172
B. D. Lawson.
Motion sickness scaling.
In K. S. Hale and K. M. Stanney, editors, Handbook of Virtual Environments, 2nd Edition, pages 601-626. CRC Press, Boca Raton, FL, 2015.

173
B. D. Lawson.
Motion sickness symptomatology and origins.
In K. S. Hale and K. M. Stanney, editors, Handbook of Virtual Environments, 2nd Edition, pages 531-600. CRC Press, Boca Raton, FL, 2015.

174
D. Lazewatsky and W. Smart.
An inexpensive robot platform for teleoperation and experimentation.
In Proc. IEEE International Conference on Robotics and Automation, pages 1211-1216, 2011.

175
M. A. Lebedev and M. A. L. Nicolelis.
Brain-machine interfaces: Past, present, and future.
TRENDS in Neurosciences, 29(9):536-546, 2006.

176
A. Lecuyer, L. George, and M. Marchal.
Toward adaptive vr simulators combining visual, haptic, and brain-computer interfaces.
In IEEE Computer Graphics and Applications, pages 3318-3323, 2013.

177
A. Lécuyer, F. Lotte, R. B. Reilly, R. Leeb, M. Hirose, and N. Slater.
Brain-computer interfaces, virtual reality, and videogames.
IEEE Computer, 41(10):66-72, 2008.

178
M. R. Leek.
Adaptive procedures in psychophysical research.
Perception and Psychophysics, 63(8):1279-1292, 2001.

179
R. J. Leigh and D. S. Zee.
The Neurology of Eye Movements, 5th Ed.
Oxford University Press, 2015.

180
J.-C. Lepecq, I. Giannopulu, and P.-M. Baudonniere.
Cognitive effects on visually induced body motion in children.
Perception, 24(4):435-449, 1995.

181
J.-C. Lepecq, I. Giannopulu, S. Mertz, and P.-M. Baudonniere.
Vestibular sensitivity and vection chronometry along the spinal axis in erect man.
Perception, 28(1):63-72, 1999.

182
H. Li, L. Trutoiu, K. Olszewski, L. Wei, T. Trutna, P.-L. Hsieh, A. Nicholls, and C. Ma.
Facial performance sensing head mounted display.
In Proceedings ACM SIGGRAPH, 2015.

183
M. C. Lin and J. F. Canny.
Efficient algorithms for incremental distance computation.
In Proceedings IEEE International Conference on Robotics & Automation, 1991.

184
M. C. Lin and D. Manocha.
Collision and proximity queries.
In J. E. Goodman and J. O'Rourke, editors, Handbook of Discrete and Computational Geometry, 2nd Ed., pages 787-807. Chapman and Hall/CRC Press, New York, 2004.

185
J. Linowes.
Unity Virtual Reality Projects.
Packt, Birmingham, UK, 2015.

186
S. Liversedge, I. Gilchrist, and S. Everling (eds).
Oxford Handbook of Eye Movements.
Oxford University Press, 2011.

187
F. Lotte, J. Faller, C. Guger, Y. Renard, G. Pfurtscheller, A. L'ecuyer, and R. Leeb.
Combining BCI with virtual reality: Towards new applications and improved BCI.
In B. Z. Allison, S. Dunne, R. Leeb, J. Del R. Millán, and A. Nijholt, editors, Towards Practical Brain-Computer Interfaces, pages 197-220. Springer-Verlag, Berlin, 2012.

188
F. Lotte, A. van Langhenhove, F. Lamarche, T. Ernest, Y. Renard, B. Arnaldi, and A. Lécuyer.
Exploring large virtual environments by thoughts using a brain–computer interface based on motor imagery and high-level commands.
Presence: Teleoperators and Virtual Environments, 19(1):154-170, 2010.

189
G. D. Love, D. M. Hoffman, P. J. H. Hands, J. Gao, A. K. Kirby, and M. S. Banks.
High-speed switchable lens enables the development of a volumetric stereoscopic display.
Optics Express, 17(18):15716-15725, 2009.

190
M. J. Lum, J. Rosen, H. King, D. C. Friedman, T. S. Lendvay, A. S. Wright, M. N. Sinanan, and B. Hannaford.
Telepresence systems with automatic preservation of user head height, local rotation, and remote translation.
In Proc. IEEE Conference on Engineering in MEdicine and Biology Society, pages 6860-6863, 2009.

191
R. G. Lyons.
Understanding Digital Signal Processing, 3rd Ed.
Prentice-Hall, Englewood Cliffs, NJ, 2010.

192
K. Y. Ma, P. Chirarattananon, and R. J. Wood.
Design and fabrication of an insect-scale flying robot for control autonomy.
In Proc. IEEE/RSJ International Conference on Intelligent Robots and Systems, pages 1133-1140, 2012.

193
Y. Ma, S. Soatto, J. Kosecka, and S. S. Sastry.
An Invitation to 3-D Vision.
Springer-Verlag, Berlin, 2003.

194
I. S. MacKenzie.
Fitts' law as a research and design tool in human-computer interaction.
Human-Computer Interaction, 7(1):91-139, 1992.

195
I. S. Mackenzie.
Movement time prediction in human-computer interfaces.
In R. M. Baecker, J. Grudin, W. A. S. Buxton, and S. Greenberg, editors, Readings in Human-Computer Interaction, pages 483-492. Morgan Kaufmann, San Francisco, 1995.

196
I. S. MacKenzie and W. Buxton.
Extending Fitts’ Law to 2D tasks.
In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pages 219-226, 1992.

197
N. A. Macmillan and C. D. Creelman.
Dection Theory: A User's Guide, 2nd Ed.
Lawrence Erlbaum Associates, Mahwah, NJ, 2005.

198
R. Magill and 10th Ed. D. Anderson.
Motor Learning and Control: Concepts and Applications.
McGraw-Hill, New York, NY, 2013.

199
R. Mahoney, T. Hamel, and J.-M. Pfimlin.
Nonlinear complementary filters on the special orthogonal group.
IEEE Transactions on Automatic Control, 53(5):1203-1218, 2008.

200
A. Maimone, D. Lanman, K. Rathinavel, K. Keller, D. Luebke, and H. Fuchs.
Pinlight displays: Wide field of view augmented-reality eyeglasses using defocused point light sources.
ACM Transactions on Graphics, 33(4), 2014.

201
K. Mallon and P. F. Whelan.
Precise radial un-distortion of images.
In Proc. Computer Vision and Pattern Recognition, pages 18-21, 2004.

202
K. Mania, B. D. Adelstein, S. R. Ellis, and M. I. Hill.
Perceptual sensitivity to head tracking latency in virtual environments with varying degrees of scene complexity.
In Proceedings of Symposium on Applied Perception in Graphics and Visualization, pages 39-47, 2004.

203
W. R. Mark, L. McMillan, and G. Bishop.
Post-rendering 3D warping.
In Proceedings of the Symposium on Interactive 3D Graphics, pages 7-16, 1997.

204
S. Marschner and P. Shirley.
Fundamentals of Computer Graphics, 4th Ed.
CRC Press, Boca Raton, FL, 2015.

205
M. T. Mason.
Mechanics of Robotic Manipulation.
MIT Press, Cambridge, MA, 2001.

206
G. Mather.
Foundations of Sensation and Perception.
Psychology Press, Hove, UK, 2008.

207
G. Mather, F. Verstraten, and S. Anstis.
The motion aftereffect: A modern perspective.
MIT Press, Boston, MA, 1998.

208
N. Matsuda, A. Fix, and D. Lanman.
Focal surface displays.
ACM Transactions on Graphics, 36(4), 2017.

209
M. E. McCauley and T. J. Sharkey.
Cybersickness: Perception of self-motion in virtual environments.
Presence, 1(3):311-318, 1992.

210
H. McGurk and J. MacDonald.
Hearing lips and seeing voices.
Nature, 264:746-748, 1976.

211
R. Mehra, N. Raghuvanshi, L. Antani, A. Chandak, S. Curtis, and D. Manocha.
Wave-based sound propagation in large open scenes using an equivalent source formulation.
ACM Transactions on Graphics, 32(2), 2013.

212
J. Merimaa and V. Pulkki.
Spatial impulse response rendering I: Analysis and synthesis.
Journal of the Audio Engineering Society, 53(12):1115-1127, 2005.

213
P. R. Messinger, E. Stroulia, K. Lyons, M. Bone, R. H. Niu, K. Smirnov, and S. Perelgut.
Virtual worlds—past, present, and future: New directions in social computing.
Decision Support Systems, 47(3):204-228, 2009.

214
A. Mikami, W. T. Newsome, and R. H. Wurtz.
Motion selectivity in macaque visual cortex. II. Spatiotemporal range of directional interactions in MT and V1.
Journal of Neurophysiology, 55:1328-1339, 1986.

215
P. Milgram, H. Takemura, A. Utsumi, and F. Kishino.
Augmented reality: A class of displays on the reality-virtuality continuum.
In Proceedings of Telemanipulator and Telepresence Technologies, 1994.

216
M. Mine and G. Bishop.
Just-in-time pixels.
Technical Report TR93-005, University of North Carolina, Chapel Hill, NC, 1993.

217
M. Minsky.
Telepresence.
Omni magazine, pages 44-52, June 1980.

218
B. Mirtich.
V-Clip: Fast and robust polyhedral collision detection.
Technical Report TR97-05, Mitsubishi Electronics Research Laboratory, 1997.

219
B. Mirtich.
Efficient algorithms for two-phase collision detection.
In K. Gupta and A.P. del Pobil, editors, Practical Motion Planning in Robotics: Current Approaches and Future Directions, pages 203-223. Wiley, Hoboken, NJ, 1998.

220
T. Möller.
A fast triangle-triangle intersection test.
Journal of Graphics Tools, 2(2):25-30, 1997.

221
T. Möller and N. Trumbore.
Fast, minimum storage ray/triangle intersection.
Journal of Graphics Tools, 2(1):21-28, 1997.

222
B. Moore.
An Introduction to the Psychology of Hearing, 6th Ed.
Brill, Somerville, MA, 2012.

223
G. Morrison.
Input lag: How important is it?
CNET, June 2013.
Posted online at https://www.cnet.com/news/input-lag-how-important-is-it/.

224
H. S. Mortensen, B. Pakkenberg, M. Dam, R. Dietz, C. Sonne, B. Mikkelsen, and N. Eriksen.
Quantitative relationships in delphinid neocortex.
Frontiers in Neuroanatomy, 8, 2014.

225
M. E. Mortenson.
Geometric Modeling, 2nd Ed.
Wiley, Hoboken, NJ, 1997.

226
E. I. Moser, E. Kropff, and M.-B. Moser.
Place cells, grid cells, and the brain's spatial representation system.
Annual Reviews of Neuroscience, 31:69-89, 2008.

227
J. D. Moss and E. R. Muth.
Characteristics of head-mounted displays and their effects on simulator sickness.
Human Factors, 53(3):308-319, 2011.

228
D. E. Muller and F. P. Preparata.
Finding the intersection of two convex polyhedra.
Theoretical Computer Science, 7:217-236, 1978.

229
D. Mustafi, A. H. Engel, and Palczewski.
Structure of cone photoreceptors.
Progress in Retinal and Eye Research, 28:289-302, 2009.

230
T. Narumi, S. Nishizaka, T. Kajinami, T. Tanikawa, and M. Hirose.
Augmented reality flavors: gustatory display based on edible marker and cross-modal interaction.
In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pages 93-102, 2011.

231
N. Naseer and K.-S. Hong.
fNIRS-based brain-computer interfaces: a review.
Frontiers in Human Neuroscience, 9(3), 2015.

232
G. Nelson, J. Chandrashekar, M. A. Hoon, L. Feng, G. Zhao, N. J. P. Ryba, and C. S. Zuker.
An amino-acid taste receptor.
Nature, 416:199-202, 2002.

233
A. Newell and P. S. Rosenbloom.
Mechanisms of skill acquisition and the law of practice.
In J. R. Anderson, editor, Cognitive skills and their acquisition, pages 1-55. Erlbaum, Hillsdale, NJ, 1981.

234
Y. M. H. Ng and C. P. Kwong.
Correcting the chromatic aberration in barrel distortion of endoscopic images.
Journal of Systemics, Cybernetics, and Informatics, 2003.

235
F. Nicodemus.
Directional reflectance and emissivity of an opaque surface.
Applied Optics, 4(7):767-775, 1965.

236
L. F. Nicolas-Alonso and J. Gomez-Gil.
Brain computer interfaces, a review.
Sensors, 12(2):1211-1279, 2012.

237
J. Ninio.
The Science of Illusions.
Cornell University Press, Ithaca, NY, 2001.

238
D. Nitz.
A place for motion in mapping.
Nature Neuroscience, 18:6-7, 2010.

239
G. Nützi, S. Weiss, D. Scaramuzza, and R. Siegwart.
Fusion of IMU and vision for absolute scale estimation in monocular SLAM.
Journal of Intelligent and Robotic Systems, 61(1):287-299, 2011.

240
Office for Human Research Protections.
International compilation of human research standards.
Technical report, U.S. Department of Health and Human Services, 2016.
Available at http://www.hhs.gov/ohrp/international/compilation-human-research-standards.

241
A. M. Okamura, J. T. Dennerlein, and R. D. Howe.
Vibration feedback models for virtual environments.
In Proc. IEEE International Conference on Robotics and Automation, volume 1, pages 674-679, 1998.

242
J. O'Keefe and J. Dosytovsky.
The hippocampus as a spatial map. preliminary evidence from unit activity in the freely-moving rat.
Brain Research, 34(1):171-175, 1971.

243
J. L. Olson, D. M. Krum, E. A. Suma, and M. Bolas.
A design for a smartphone-based head mounted display.
In Proceedings IEEE Virtual Reality Conference, pages 233-234, 2011.

244
G. Osterberg.
Topography of the layer of rods and cones in the human retina.
Acta Ophthalmologica, Supplement, 6:1-103, 1935.

245
G. D. Park, R. W. Allen, D. Fiorentino, T. J. Rosenthal, and M. L. Cook.
Simulator sickness scores according to symptom susceptibility, age, and gender for an older driver assessment study.
In Proceedings of the Human Factors and Ergonomics Society Annual Meeting, pages 2702-2706, 2006.

246
E. Paulos and J. Canny.
Prop: Personal roving presence.
In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pages 296-303, 1995.

247
E. Paulos and J. Canny.
Social tele-embodiment: Understanding presence.
Autnomous Robots, 11(1):87-95, 2000.

248
M. Pedley.
High-precision calibration of a three-axis accelerometer.
Technical report, Freescale Semiconductor, 2015.
Available at http://cache.freescale.com/files/sensors/doc/app_note/AN4399.pdf.

249
E. Peli.
The visual effects of head-mounted display (HMD) are not distinguishable from those of desk-top computer display.
Vision Research, 38(13):2053-2066, 1998.

250
E. Peli.
Optometric and perceptual issues with head-mounted displays.
In P. Mouroulis, editor, Visual instrumentation : optical design and engineering principles. McGraw-Hill, New York, NY, 1999.

251
J. Pelz, M. Hayhoe, and R. Loeber.
The coordination of eye, head, and hand movements in a natural task.
Experimental Brain Research, 139(3):266-277, 2001.

252
Sönke Pelzer, Lukas Aspöck, Dirk Schröder, and Michael Vorländer.
Integrating real-time room acoustics simulation into a cad modeling software to enhance the architectural design process.
Buildings, 2:1103-1138, 2014.

253
R. J. Pethybridge.
Sea sickness incidence in royal navy ships.
Technical Report 37/82, Institute of Naval Medicine, Gosport, Hants, UK, 1982.

254
S. Petitjean, D. Kriegman, and J. Ponce.
Computing exact aspect graphs of curved objects: algebraic surfaces.
International Journal of Computer Vision, 9:231-255, December 1992.

255
V. I. Petkova and H. H. Ehrsson.
If I Were You: Perceptual Illusion of Body Swapping.
PloS ONE, 3(12), 2008.

256
M. Pocchiola and G. Vegter.
The visibility complex.
International Journal Computational Geometry & Applications, 6(3):279-308, 1996.

257
T. Poggio, M. Fahle, and S. Edelman.
Fast perceptual learning in visual hyperacuity.
Science, 256(5059):1018-1021, 1992.

258
I. Poupyrev, M. Billinghust, S. Weghorst, and T. Ichikawa.
The go-go interaction technique: non-linear mapping for direct manipulation in VR.
In Proceedings ACM Symposium on User Interface Software and Technology, pages 79-80, 1996.

259
M. Prsa, S. Gale, and O. Blanke.
Self-motion leads to mandatory cue fusion across sensory modalities.
Journal of Neurophysiology, 108(8):2282-2291, 2012.

260
V. Pulkki.
Virtual sound source positioning using vector base amplitude panning.
Journal of the Audio Engineering Society, 45(6):456-466, 1997.

261
V. Pulkki.
Virtual sound source positioning using vector base amplitude panning.
Journal of the Audio Engineering Society, 55(6):503-516, 2007.

262
V. Pulkki and J. Merimaa.
Spatial impulse response rendering II: Reproduction of diffuse sound and listening tests.
Journal of the Audio Engineering Society, 54(1/2):3-20, 2006.

263
S. Rajangam, P. H. Tseng, A. Yin, G. Lehew, D. Schwarz, M. A. Lebedev, and M. A. Nicolelis.
Wireless cortical brain-machine interface for whole-body navigation in primates.
Scientific Reports, 2016.

264
N. Ranasinghe, R. Nakatsu, N. Hieaki, and P. Gopalakrishnakone.
Tongue mounted interface for digitally actuating the sense of taste.
In Proceedings IEEE International Symposium on Wearable Computers, pages 80-87, 2012.

265
S. Razzaque, Z. Kohn, and M C. Whitton.
Redirected walking.
In Proceedings of Eurographics, pages 289-294, 2001.

266
J. T. Reason and J. J. Brand.
Motion Sickness.
Academic, New York, 1975.

267
M. F. Reschke, J. T. Somers, and G. Ford.
Stroboscopic vision as a treatment for motion sickness: strobe lighting vs. shutter glasses.
Aviation, Space, and Environmental Medicine, 77(1):2-7, 2006.

268
S. W. Rienstra and A. Hirschberg.
An Introduction to Acoustics.
Endhoven University of Technology, 2016.
Available at http://www.win.tue.nl/$ \sim$sjoerdr/papers/boek.pdf.

269
K. J. Ritchey.
Panoramic image based virtual reality/telepresence audio-visual system and method.
US Patent 5495576A, February 1996.

270
H. Robbins and S. Monro.
Stochastic iteration: A Stochastic approximation method.
Annals of Mathematical Statistics, 22(3):400-407, 1951.

271
C. P. Robert.
The Bayesian Choice, 2nd. Ed.
Springer-Verlag, Berlin, 2001.

272
P. Robinson, A. Walther, C. Faller, and J. Braasch.
Echo thresholds for reflections from acoustically diffusive architectural surfaces.
Journal of the Acoustical Society of America, 134(4):2755-2764, 2013.

273
M. Rolfs.
Microsaccades: Small steps on a long way.
Psychological Bulletin, 49(20):2415-2441, 2009.

274
R. Ron-Angevin and A. Diaz-Estrella.
Brain–computer interface: Changes in performance using virtual reality techniques.
Neuroscience Letters, 449(2):123-127, 2009.

275
D. Rosenbaum.
Human Motor Control, 2nd Ed.
Elsevier, Amsterdam, 2009.

276
S. Ross.
A First Course in Probability, 9th Ed.
Pearson, New York, NY, 2012.

277
G. Roth and U. Dicke.
Evolution of the brain and intelligence.
Trends in Cognitive Sciences, 9:250-257, 2005.

278
K. Ruhland, C. E. Peters, S. Andrist, J. B. Badler, N. I. Badler, M. Gleicher, B. Mutlu, and R. McDonnell.
A review of eye gaze in virtual agents, social robotics and hci: Behaviour generation, user interaction and perception.
Computer Graphics Forum, 34(6):299-326, 2015.

279
A. Ruina and R. Pratap.
Introduction to Statics and Dynamics.
Oxford University Press, Oxford, UK, 2015.
Available at http://ruina.tam.cornell.edu/Book/.

280
W. Rushton.
Effect of humming on vision.
Nature, 216:1173-1175, 2009.

281
M. B. Sachs and N. Y. S. Kiang.
Two-tone inhibition in auditory nerve fibres.
Journal of the Acoustical Society of America, 43:1120-1128, 1968.

282
S. Sanei and J. A. Chambers.
EEG Signal Processing.
Wiley, Hoboken, NJ, 2007.

283
A. B. Satpute, J. Kang, K. C. Bickhart nad H. Yardley, T. D. Wager, and L. F. Barrett.
Involvement of sensory regions in affective experience: A meta-analysis.

284
X. M. Sauvan and C. Bonnet.
Spatiotemporal boundaries of linear vection.
Perception and Psychophysics, 57(6):898-904, 1995.

285
D. Schmalsteig and T. Höllerer.
Augmented Reality: Principles and Practice.
Mendeley Ltd., London, 2015.

286
G. Schweighofer and A. Pinz.
Robust pose estimation from a planar target.
IEEE Transactions on Pattern Analysis and Machine Intelligence, 28(12):2024-2030, 2006.

287
A. R. Seitz, J. E. Nanez, S. R. Halloway, and T. Watanabe.
Perceptual learning of motion leads to faster-flicker perception.
Journal of Vision, 6(6):158, 2015.

288
A. R. Seitz and T. Watanabe.
The phenomenon of task-irrelevant perceptual learning.
Vision Research, 49(21):2604-2610, 2009.

289
M. Shelhamer, D. A. Robinson, and H. S. Tan.
Context-specific adaptation of the gain of the vestibulo-ocular reflex in humans.
Journal of Vestibular Research: Equilibrium and Orientation, 2(1):89-96, 1992.

290
R. N. Shepard.
Circularity in judgements of relative pitch.
Journal of the Acoustical Society of America, 36(12):2346-2453, 1964.

291
G. M. Shepherd.
Discrimination of molecular signals by the olfactory receptor neuron.
Neuron, 13(4):771-790, 1994.

292
T. B. Sheridan.
Musings on telepresence and virtual presence.
Presence: Teleoperators and Virtual Environments, 1(1):120-126, 1992.

293
W. R. Sherman and A. B. Craig.
Understanding Virtual Reality: Interface, Application, and Design.
Morgan Kaufmann, San Francisco, CA, 2002.

294
T. Shibata, J. Kim, D. M. Hoffman, and M. S. Banks.
The zone of comfort: predicting visual discomfort with stereo displays.
Journal of Vision, 11(8):1-29, 2011.

295
B. G. Shinn-Cunningham, S. Santarelli, and N. Kopco.
Tori of confusion: Binaural localization cues for sources within reach of a listener.
Journal of the Acoustical Society of America, 107(3):1627-1636, 2002.

296
M. Siedlecka, A. Klumza, M. Lukowska, and M. Wierzchon.
Rubber hand illusion reduces discomfort caused by cold stimulus.
PloS ONE, 9(10), 2014.

297
P. Signell.
Predicting and specifying the perceived colors of reflective objects.
Technical Report MISN-0-270, Michigan State University, East Lansing, MI, 2000.
Available at http://www.physnet.org/.

298
M. Slater, B. Spanlang, M. V. Sanchez-Vives, and O. Blanke.
Experience of body transfer in virtual reality.
PloS ONE, 5(5), 2010.

299
L. J. Smart, T. A. Stoffregen, and B. G. Bardy.
Visually induced motion sickness predicted by postural instability.
Human Factors, 44(3):451-465, 2002.

300
C. U. M. Smith.
Biology of Sensory Systems, 2nd Ed.
Wiley, Hoboken, NJ, 2008.

301
G. Smith and D. A. Atchison.
The Eye and Visual Optical Instruments.
Cambridge University Press, Cambridge, U.K., 1997.

302
R. Sawdon Smith and A. Fox.
Langford's Basic Photography, 10th Ed.
Focal Press, Oxford, U.K., 2016.

303
W. J. Smith.
Modern Optical Engineering, 4th Ed.
SPIE Press, Bellingham, WA, 2008.

304
N. Snavely, S. M. Seitz, and R. Szeliski.
Photo tourism: exploring photo collections in 3D.
ACM Transactions on Graphics, 25(3):835-846, 2006.

305
D. Song, K. Goldberg, and N. Y. Chong.
Networked telerobots.
In O. Khatib and B. Siciliano, editors, Springer Handbook of Robotics, pages 759-771. Springer-Verlag, Berlin, 2008.

306
B. R. Sorensen, M. Donath, G.-B. Yanf, and R. C. Starr.
The minnesota scanner: A prototype sensor for three-dimensional tracking of moving body segments.
IEEE Transactions on Robotics, 5(4):499-509, 1989.

307
R. W. Soukoreff and I. S. MacKenzie.
Towards a standard for pointing device evaluation, perspectives on 27 years of Fitts’ law research in HCI.
International Journal of Human-Computer Studies, 61:751-759, 2004.

308
M. W. Spong, S. Hutchinson, and M. Vidyasagar.
Robot Modeling and Control.
Wiley, Hoboken, NJ, 2005.

309
K. M. Stanney and R. S. Kennedy.
Aftereffects from virtual environment expore: How long do they last?
In Proceedings of the Human Factors and Ergonomics Society Annual Meeting, pages 48(2): 1476-1480, 1998.

310
K. M. Stanney and R. S. Kennedy.
Simulation sickness.
In D. A. Vincenzi, J. A. Wise, M. Mouloua, and P. A. Hancock, editors, Human Factors in Simulation and Training, pages 117-127. CRC Press, Boca Raton, FL, 2009.

311
A. Steed and S. Julier.
Design and implementation of an immersive virtual reality system based on a smartphone platform.
In Proceedings IEEE Symposium on 3D User Interfaces, 2013.

312
R. M. Steinman, Z. Pizlo, and F. J. Pizlo.
Phi is not beta, and why Wertheimer's discovery launched the Gestalt revolution.
Vision Research, 40(17):2257-2264, 2000.

313
N. Stephenson.
Snow Crash.
Bantam Books, 1996.

314
R. M. Stern, S. Hu, R. LeBlanc, and K. L. Koch.
Chinese hyper-susceptibility to vection-induced motion sickness.
Aviation, Space, and Environmental Medicine, 64(9 Pt 1):827-830, 1993.

315
J. Steuer.
Defining virtual reality: Dimensions determining telepresence.
Journal of Communication, 42(4):73-93, 1992.

316
S. S. Stevenson.
On the psychophysical law.
Psychological Review, 64(3):153-181, 1957.

317
R. Stoakley, M. J. Conway, and R. Pausch.
Virtual reality on a WIM: interative worlds in minature.
In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pages 265-272, 1995.

318
T. A. Stoffregen, E. Faugloire, K. Yoshida, M. B. Flanagan, and O. Merhi.
Motion sickness and postural sway in console video games. human factors.
Human Factors, 50(2):322-331, 2008.

319
Student.
The probable error of a mean.
Biometrika, 6(1):1-25, 1908.

320
I. E. Sutherland.
The ultimate display.
In Proceedings of the IFIP Congress, pages 506-508, 1965.

321
I. E. Sutherland.
A head-mounted three dimensional display.
In Proceedings of AFIPS, pages 757-764, 1968.

322
R. Szeliski.
Image alignment and stitching: A tutorial.
Technical Report MSR-TR-2004-92, Microsoft Research, 2004.
Available at http://research.microsoft.com/.

323
R. Szeliski.
Computer Vision: Algorithms and Applications.
Springer-Verlag, Berlin, 2010.

324
L. Takayama, E. Marder-Eppstein, H. Harris, and J. Beer.
Assisted driving of a mobile remote presence system: System design and controlled user evaluation.
In Proc. IEEE International Conference on Robotics and Automation, pages 1883-1889, 2011.

325
F. Tejada.
Silicon on Insulator CMOS and Microelectromechanical Systems: Mechanical Devices, Sensing Techniques and System Electronics.
PhD thesis, The Johns Hopkins University, 2006.

326
Thomas and Finney.
Calculus and Analytic Geomtry, 9th Ed.
Addison-Wesley, Boston, MA, 1995.

327
L. L. Thompson and P. M. Pinsky.
Acoustics.
Encyclopedia of Computational Mechanics, 2(22), 2004.

328
S. Thrun, W. Burgard, and D. Fox.
Probabilistic Robotics.
MIT Press, Cambridge, MA, 2005.

329
K. Thurley and A. Ayaz.
Virtual reality systems for rodents.
Current Zoology, 63(1), 2017.

330
A. Treisman.
Focused attention in the perception and retrieval of multidimensional stimuli.
Attention, Perception, and Psychophysics, 22(1):1-11, 1977.

331
B. Treutwein.
Minireview: Adaptive psycholphysical procedures.
Vision Research, 35(17):2503-2522, 1995.

332
B. Triggs, P. McLauchlan, R. Hartley, and A. Fitzbiggon.
Bundle adjustment - a modern synthesis.
In Proceedings IEEE International Workshop on Vision Algorithms, pages 298-372, 1999.

333
R. Y. Tsai.
A versatile camera calibration technique for high-accuracy 3D machine vision metrology using off-the-shelf TV cameras and lenses.
IEEE Journal of Robotics and Automation, 3(4):323-344, 1987.

334
B. Ullmer and H. Ishii.
Emerging frameworks for tangible user interfaces.
In J. M. Caroll, editor, Human-Computer Interaction for Tanglible User Interfaces, pages 579-601. Addison-Wesley, Boston, MA, 2001.

335
A. Vasalou and A. Joinson.
Me, myself and I: The role of interactional context on self-presentation through avatars.
Computers in Human Behavior, 25(2):510-520, 2009.

336
J. F. Vasconcelos, G. Elkaim, C. Silvestre, P. Oliveira, and B. Cardeira.
Geometric approach to strapdown magnetometer calibration in sensor frame.
Transactions on Aerospace and Electronic Systems, 47(2):1293-1306, 2011.

337
G. Vass and T. Perlaki.
Applying and removing lens distortion in post production.
Technical report, Colorfont, Ltd., Budapest, 2003.

338
J. Vidal.
Toward direct brain - computer communication.
Annual Review of Biophysics and Bioengineering, 2:157-180, 1973.

339
J. J. Vidal.
Real-time detection of brain events in EEG.
Proceedings of the IEEE, 65(5):633-664, 1977.

340
E. S. Viirre, H. Pryor, S. Nagata, and T. Furness.
The virtual retinal display: A new technology for virtual reality and augmented vision in medicine.
Studies in Health Technology and Informatics, 50:252-257, 1998.

341
S. T. von Soemmerring.
Über das Organ der Seele.
Königsberg, 1796.
With afterword by Immanuel Kant.

342
M. Vorländer.
Auralization.
Springer-Verlag, Berlin, 2010.

343
M. Vorländer and B. Shinn-Cunningham.
Virtual auditory displays.
In K. S. Hale and K. M. Stanney, editors, Handbook of Virtual Environments, 2nd Edition. CRC Press, Boca Raton, FL, 2015.

344
C. Wächter and A. Keller.
Instant ray tracing: The bounding interval hierarchy.
In T. Akenine-Möller and W. Heidrich, editors, Eurographics Symposium on Rendering, pages 139-149. 2006.

345
B. A. Wandell.
Foundations of Vision.
Sinauer Associates, 1995.
Available at https://foundationsofvision.stanford.edu/.

346
X. Wang and B. Winslow.
Eye tracking in virtual environments.
In K. S. Hale and K. M. Stanney, editors, Handbook of Virtual Environments, 2nd Edition. CRC Press, Boca Raton, FL, 2015.

347
R. M. Warren, J. M. Wrightson, and J. Puretz.
Illusory continuity of tonal and infratonal periodic sounds.
Journal of the Acoustical Society of America, 84(4):1338-1142, 1964.

348
W. H. Warren and K. J. Kurtz.
The role of central and peripheral vision in perceiving the direction of self-motion.
Perception and Psychophysics, 51(5):443-454, 1992.

349
D. S. Watkins.
Fundamentals of Matrix Computations.
Wiley, Hoboken, NJ, 2002.

350
A. B. Watson and D. G. Pelli.
QUEST: A Bayesian adaptive psychometric method.
Perception and Psychophysics, 33(2):113-120, 1983.

351
B. L. Welch.
The generalization of "Student's" problem when several different population variances are involved.
Biometrika, 34(1-2):28-35, 1947.

352
G. Welch and E. Foxlin.
Motion tracking: no silver bullet, but a respectable arsenal.
IEEE Computer Graphics and Applications, 22(6):24-28, 2002.

353
R. B. Welch and B. J. Mohler.
Adapting to virtual environments.
In K. S. Hale and K. M. Stanney, editors, Handbook of Virtual Environments, 2nd Edition. CRC Press, Boca Raton, FL, 2015.

354
A. T. Welford.
Fundamentals of Skill.
Methuen Publishing, London, 1968.

355
M. Wertheimer.
Experimentelle Studien über das Sehen von Bewegung (Experimental Studies on the Perception of Motion).
Zeitschrift für Psychologie, 61:161-265, 1912.

356
J. Westerhoff.
Reality: A Very Short Introduction.
Oxford University Press, Oxford, UK, 2011.

357
F. A. Wichman and N. J. Hill.
The psychometric function: I. fitting, sampling, and goodness of fit.
Perception and Psychophysics, 63(8):1293-1313, 2001.

358
J. M. Wolfe, K. R. Kluender, and D. M. Levi.
Sensation and Perception, 4th Ed.
Sinauer, Sunderland, MA, 2015.

359
J. R. Wolpaw, N. Birbaumer, D. J. McFarland, G. Pfurtscheller, and T. M. Vaughan.
Brain–computer interfaces for communication and control.
Clinical Neurophysiology, 113(6):767-791, 2002.

360
A. F. Wright, C. F. Chakarova, M. M. Abd El-Aziz, and S. S. Bhattacharya.
Photoreceptor degeneration: genetic and mechanistic dissection of a complex trait.
Nature Reviews Genetics, 11:273-284, 2010.

361
F. E. Wright.
The Methods of Petrographic-microscopic Research.
Carnegie Institution of Washington, 1911.

362
Y. Wu and Z. Hu.
PnP problem revisited.
Journal of Mathematical Imaging and Vision, 24(1):131-141, 2006.

363
S. Xu, M. Perez, K. Yang, C. Perrenot, J. Felblinger, and J. Hubert.
Determination of the latency effects on surgical performance and the acceptable latency levels in telesurgery using the dV-Trainer simulator.
Surgical Endoscopy, 28(9):2569-2576, 2014.

364
T. Yamada, S. Yokoyama, T. Tanikawa, K. Hirota, and M. Hirose.
Wearable olfactory display: Using odor in outdoor environment.
In Proceedings IEEE Virtual Reality Conference, pages 199-206, 2006.

365
E. Yang and M. Dorneich.
The effect of time delay on emotion, arousal, and satisfaction in human-robot interaction.
In Proceedings of the Human Factors and Ergonomics Society Annual Meeting, pages 443-447, 2015.

366
X. Yang and W. Grantham.
Effects of center frequency and bandwidth on echo threshold and buildup of echo suppression.
Journal of the Acoustical Society of America, 95(5):2917, 1994.

367
R. Yao, T. Heath, A. Davies, T. Forsyth, N. Mitchell, and P. Hoberman.
Oculus VR Best Practices Guide.
Retrieved from http://brianschrank.com/vrgames/resources/OculusBestPractices.pdf, March 2014.
Last retrieved on July 10, 2016.

368
N. Yee and J. Bailenson.
The Proteus effect: The effect of transformed self-representation on behavior.
Human Communication Research, 33:271-290, 2007.

369
H. Yeh, R. Mehra, Z. Ren, L. Antani, M. C. Lin, and D. Manocha.
Wave-ray coupling for interactive sound propagation in large complex scenes.
ACM Transactions on Graphics, 32(6), 2013.

370
W. A. Yost.
Fundamentals of Hearing: An Introduction, 5th Ed.
Emerald Group, Somerville, MA, 2006.

371
P. Zahorik.
Assessing auditory distance perception using virtual acoustics.
Journal of the Acoustical Society of America, 111(4):1832-1846, 2002.

372
V. M. Zatsiorsky.
Kinematics of Human Motion.
Human Kinetics, Champaign, IL, 1997.

373
V. M. Zatsiorsky.
Kinetics of Human Motion.
Human Kinetics, Champaign, IL, 2002.

374
V. M. Zatsiorsky and B. I. Prilutsky.
Biomechanics of Skeletal Muscles.
Human Kinetics, Champaign, IL, 2012.

375
Y. Zheng, Y. Kuang, S. Sugimoto, and K. Aström.
Revisiting the PnP problem: A fast, general and optimal solution.
In Proceedings IEEE International Conference on Computer Vision, pages 2344-2351, 2013.

376
H. Zhou and H. Hu.
Human motion tracking for rehabilitation - A survey.
Biomedical Signal Processing and Control, 3(1):1-18, 2007.



Steven M LaValle 2020-11-11