#include <model2d.h>
Inheritance diagram for Model2DRigidMulti:
Public Methods | |
Model2DRigidMulti (string path) | |
virtual | ~Model2DRigidMulti () |
virtual double | Metric (const MSLVector &x1, const MSLVector &x2) |
A distance metric, which is Euclidean in the base class. More... | |
virtual MSLVector | StateToConfiguration (const MSLVector &x) |
A method that converts a Model state in to a Geom configuration. More... | |
virtual MSLVector | LinearInterpolate (const MSLVector &x1, const MSLVector &x2, const double &a) |
Linearly interpolate two state while respecting topology. More... | |
virtual MSLVector | StateDifference (const MSLVector &x1, const MSLVector &x2) |
Compute a MSLVector based on x2-x1. In R^n, the states are simply subtracted to make the MSLVector. This method exists to make things work correctly for other state-space topologies. More... | |
virtual MSLVector | Integrate (const MSLVector &x, const MSLVector &u, const double &h) |
Perform integration from state x, using input u, over time step h. More... | |
Public Attributes | |
int | NumBodies |
Number of independent rigid bodies. More... |
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Perform integration from state x, using input u, over time step h.
Reimplemented from Model2DRigid. |
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Linearly interpolate two state while respecting topology. If a=0, then x1 is returned; if a=1, then x2 is returned. All intermediate values of $a \in [0,1]$ yield intermediate states. This method is defined by Model. Reimplemented from Model2DRigid. |
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A distance metric, which is Euclidean in the base class.
Reimplemented from Model2DRigid. |
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Compute a MSLVector based on x2-x1. In R^n, the states are simply subtracted to make the MSLVector. This method exists to make things work correctly for other state-space topologies.
Reimplemented from Model2DRigid. |
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A method that converts a Model state in to a Geom configuration.
Reimplemented from Model2DRigid. |
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Number of independent rigid bodies.
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