#include "triangle.h"
#include "render.h"
#include <Performer/pf/pfChannel.h>
#include <Performer/pf/pfEarthSky.h>
#include <Performer/pf/pfLightSource.h>
#include <Performer/pf/pfNode.h>
#include <Performer/pf/pfGeode.h>
#include <Performer/pf/pfText.h>
#include <Performer/pf/pfScene.h>
#include <Performer/pf/pfGroup.h>
#include <Performer/pf/pfSwitch.h>
#include <Performer/pf/pfDCS.h>
#include <Performer/pf/pfSCS.h>
#include <Performer/pr/pfGeoSet.h>
#include <Performer/pr/pfGeoState.h>
#include <Performer/pr/pfString.h>
#include <Performer/pr/pfFont.h>
#include <Performer/pr/pfMaterial.h>
#include <Performer/pfui.h>
#include <Performer/pfutil.h>
#include <Performer/pfdu.h>
#include <Performer/pr.h>
Go to the source code of this file.
Compounds | |
class | RenderPerformer |
Perform 3D rendering using the SGI IRIS Performer library. More... | |
Typedefs | |
typedef pfPipeWindow * | PW |
Variables | |
pfChannel * | Chan |
pfChannel * | ChanEye |
pfSwitch * | ShowCase |
pfGroup * | ControlPanel |
pfDCS * | ControlPad |
pfDCS * | BodiesDCS |
pfGroup * | Env |
pfGeode * | BoundingBox |
pfSwitch * | WorkEnv |
pfDCS * | WorldDCS |
pfuMouse * | Mouse |
pfuEventStream * | InputEvents |
double | TranX |
double | TranY |
double | TranZ |
double | RotX |
double | RotY |
double | RotZ |
bool | HoldRightMouse |
bool | HoldLeftMouse |
bool | HoldMiddleMouse |
double | MouseXOld |
double | MouseYOld |
pfMatrix | EyeMat |
bool | ControlPanelOn |
bool | FocusOnControlPad |
double | PadX |
SharedData |
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