00001 //---------------------------------------------------------------------- 00002 // The Motion Strategy Library (MSL) 00003 //---------------------------------------------------------------------- 00004 // 00005 // Copyright (c) University of Illinois and Steven M. LaValle. 00006 // All Rights Reserved. 00007 // 00008 // Permission to use, copy, and distribute this software and its 00009 // documentation is hereby granted free of charge, provided that 00010 // (1) it is not a component of a commercial product, and 00011 // (2) this notice appears in all copies of the software and 00012 // related documentation. 00013 // 00014 // The University of Illinois and the author make no representations 00015 // about the suitability or fitness of this software for any purpose. 00016 // It is provided "as is" without express or implied warranty. 00017 //---------------------------------------------------------------------- 00018 00019 #ifndef MSL_TRIANGLE_H 00020 #define MSL_TRIANGLE_H 00021 00022 #include <ctype.h> 00023 00024 #include <list> 00025 #include <iostream> 00026 #include <fstream> 00027 using namespace std; 00028 00029 00030 #include "point3d.h" 00031 #include "point.h" 00032 #include "mslio.h" 00033 #include "polygon.h" 00034 00036 00037 class MSLTriangle { 00038 public: 00039 MSLPoint3d p1,p2,p3; 00040 00041 MSLTriangle(MSLPoint3d pt1, MSLPoint3d pt2, MSLPoint3d pt3); 00042 MSLTriangle(); 00043 ~MSLTriangle(){} 00044 MSLTriangle(const MSLTriangle& tr); 00045 friend istream& operator>> (istream& is, MSLTriangle& tr); 00046 friend ostream& operator<< (ostream& os, const MSLTriangle& tr); 00047 MSLTriangle& operator= (const MSLTriangle& tr); 00048 00049 //friend istream& operator>> (istream& is, list<MSLTriangle> & tl); 00050 //friend ostream& operator<< (ostream& os, const list<MSLTriangle> & tl); 00051 00052 }; 00053 00054 istream& operator>> (istream& is, MSLTriangle& tr); 00055 ostream& operator<< (ostream& os, const MSLTriangle& tr); 00056 00057 00059 //list<MSLTriangle> PolygonsToTriangles(const list<list<MSLPoint> > &pl, 00060 // double thickness); 00061 list<MSLTriangle> PolygonsToTriangles(const list<MSLPolygon> &pl, 00062 double thickness); 00063 00064 00065 #endif 00066