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triangle.h

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00001 //----------------------------------------------------------------------
00002 //               The Motion Strategy Library (MSL)
00003 //----------------------------------------------------------------------
00004 //
00005 // Copyright (c) University of Illinois and Steven M. LaValle.     
00006 // All Rights Reserved.
00007 // 
00008 // Permission to use, copy, and distribute this software and its 
00009 // documentation is hereby granted free of charge, provided that 
00010 // (1) it is not a component of a commercial product, and 
00011 // (2) this notice appears in all copies of the software and
00012 //     related documentation. 
00013 // 
00014 // The University of Illinois and the author make no representations
00015 // about the suitability or fitness of this software for any purpose.  
00016 // It is provided "as is" without express or implied warranty.
00017 //----------------------------------------------------------------------
00018 
00019 #ifndef MSL_TRIANGLE_H
00020 #define MSL_TRIANGLE_H
00021 
00022 #include <ctype.h>
00023 
00024 #include <list>
00025 #include <iostream>
00026 #include <fstream>
00027 using namespace std;
00028 
00029 
00030 #include "point3d.h" 
00031 #include "point.h"
00032 #include "mslio.h"
00033 #include "polygon.h"
00034 
00036 
00037 class MSLTriangle {
00038  public:
00039   MSLPoint3d p1,p2,p3;
00040 
00041   MSLTriangle(MSLPoint3d pt1, MSLPoint3d pt2, MSLPoint3d pt3);
00042   MSLTriangle();
00043   ~MSLTriangle(){}
00044   MSLTriangle(const MSLTriangle& tr);
00045   friend istream& operator>> (istream& is, MSLTriangle& tr);
00046   friend ostream& operator<< (ostream& os, const MSLTriangle& tr);
00047   MSLTriangle& operator= (const MSLTriangle& tr);
00048 
00049   //friend istream& operator>> (istream& is, list<MSLTriangle> & tl);
00050   //friend ostream& operator<< (ostream& os, const list<MSLTriangle> & tl);
00051 
00052 };
00053 
00054 istream& operator>> (istream& is, MSLTriangle& tr);
00055 ostream& operator<< (ostream& os, const MSLTriangle& tr);
00056 
00057 
00059 //list<MSLTriangle> PolygonsToTriangles(const list<list<MSLPoint> > &pl,
00060 //                                    double thickness);
00061 list<MSLTriangle> PolygonsToTriangles(const list<MSLPolygon> &pl,
00062                                       double thickness);
00063 
00064 
00065 #endif
00066 
Motion Strategy Library


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