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MSLPoint3d Class Reference

#include <point3d.h>

List of all members.

Public Methods

 MSLPoint3d ()
 MSLPoint3d (double x, double y, double z)
 ~MSLPoint3d ()
double xcoord () const
double ycoord () const
double zcoord () const
double W () const
double WD () const
int dim () const
double sqr_dist (const MSLPoint3d &q) const
double xdist (const MSLPoint3d &q) const
double ydist (const MSLPoint3d &q) const
double zdist (const MSLPoint3d &q) const
double distance (const MSLPoint3d &q) const
MSLPoint3d translate (double dx, double dy, double dz) const
MSLPoint3d reflect (const MSLPoint3d &q, const MSLPoint3d &r, const MSLPoint3d &s) const
MSLPoint3d reflect (const MSLPoint3d &q) const
bool operator== (const MSLPoint3d &q) const
bool operator!= (const MSLPoint3d &q) const


ostream & operator<< (ostream &O, const MSLPoint3d &p)
istream & operator>> (istream &I, MSLPoint3d &p)

Constructor & Destructor Documentation


MSLPoint3d::MSLPoint3d double    x,
double    y,
double    z

MSLPoint3d::~MSLPoint3d   [inline]

Member Function Documentation

int MSLPoint3d::dim   const [inline]

double MSLPoint3d::distance const MSLPoint3d &    q const

bool MSLPoint3d::operator!= const MSLPoint3d &    q const [inline]

bool MSLPoint3d::operator== const MSLPoint3d &    q const

MSLPoint3d MSLPoint3d::reflect const MSLPoint3d &    q const

MSLPoint3d MSLPoint3d::reflect const MSLPoint3d &    q,
const MSLPoint3d &    r,
const MSLPoint3d &    s

double MSLPoint3d::sqr_dist const MSLPoint3d &    q const

MSLPoint3d MSLPoint3d::translate double    dx,
double    dy,
double    dz

double MSLPoint3d::W   const [inline]

double MSLPoint3d::WD   const [inline]

double MSLPoint3d::xcoord   const [inline]

double MSLPoint3d::xdist const MSLPoint3d &    q const

double MSLPoint3d::ycoord   const [inline]

double MSLPoint3d::ydist const MSLPoint3d &    q const

double MSLPoint3d::zcoord   const [inline]

double MSLPoint3d::zdist const MSLPoint3d &    q const

Friends And Related Function Documentation

ostream& operator<< ostream &    O,
const MSLPoint3d &    p

istream& operator>> istream &    I,
MSLPoint3d &    p

The documentation for this class was generated from the following files: Motion Strategy Library

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