00001 //---------------------------------------------------------------------- 00002 // The Motion Strategy Library (MSL) 00003 //---------------------------------------------------------------------- 00004 // 00005 // Copyright (c) University of Illinois and Steven M. LaValle. 00006 // All Rights Reserved. 00007 // 00008 // Permission to use, copy, and distribute this software and its 00009 // documentation is hereby granted free of charge, provided that 00010 // (1) it is not a component of a commercial product, and 00011 // (2) this notice appears in all copies of the software and 00012 // related documentation. 00013 // 00014 // The University of Illinois and the author make no representations 00015 // about the suitability or fitness of this software for any purpose. 00016 // It is provided "as is" without express or implied warranty. 00017 //---------------------------------------------------------------------- 00018 00019 #ifndef MSL_POINT_H 00020 #define MSL_POINT_H 00021 00022 00023 #include <iostream> 00024 #include <list> 00025 using namespace std; 00026 00027 #include "mslio.h" 00028 00029 class MSLPoint 00030 { 00031 double xrep; 00032 double yrep; 00033 00034 public: 00035 00036 MSLPoint(); 00037 MSLPoint(double x, double y); 00038 ~MSLPoint() {} 00039 double xcoord() const { return xrep; } 00040 double ycoord() const { return yrep; } 00041 void normalize() const {} 00042 int dim() const { return 2; } 00043 double sqr_dist(const MSLPoint& q) const; 00044 double xdist(const MSLPoint& q) const; 00045 double ydist(const MSLPoint& q) const; 00046 double distance(const MSLPoint& q) const; 00047 double distance() const { return distance(MSLPoint(0,0)); } 00048 double angle(const MSLPoint& q, const MSLPoint& r) const; 00049 MSLPoint translate_by_angle(double alpha, double d) const; 00050 MSLPoint translate(double dx, double dy) const; 00051 MSLPoint rotate(const MSLPoint& q, double a) const; 00052 MSLPoint rotate(double a) const; 00053 MSLPoint rotate90(const MSLPoint& q) const; 00054 MSLPoint rotate90() const; 00055 MSLPoint reflect(const MSLPoint& q, const MSLPoint& r) const; 00056 MSLPoint reflect(const MSLPoint& q) const; 00057 bool operator==(const MSLPoint& q) const; 00058 bool operator!=(const MSLPoint& q) const { return !operator==(q);} 00059 00060 friend ostream& operator<<(ostream& O, const MSLPoint& p) ; 00061 friend istream& operator>>(istream& I, MSLPoint& p) ; 00062 //friend istream& operator>>(istream& is, list<MSLPoint>& vl); 00063 //friend ostream& operator<<(ostream& os, const list<MSLPoint>& vl); 00064 //friend istream& operator>>(istream& is, list<list<MSLPoint> >& vl); 00065 //friend ostream& operator<<(ostream& os, const list<list<MSLPoint> >& vl); 00066 }; 00067 00068 ostream& operator<<(ostream& O, const MSLPoint& p) ; 00069 istream& operator>>(istream& I, MSLPoint& p) ; 00070 00071 00072 inline MSLPoint center(const MSLPoint& a, const MSLPoint& b) { 00073 return MSLPoint((a.xcoord()+b.xcoord())/2,(a.ycoord()+b.ycoord())/2); 00074 } 00075 00076 00077 inline MSLPoint midMSLPoint(const MSLPoint& a, const MSLPoint& b) { 00078 return center(a,b); 00079 } 00080 00081 00082 inline int orientation(const MSLPoint& a, const MSLPoint& b, const MSLPoint& c) 00083 { double d1 = (a.xcoord() - b.xcoord()) * (a.ycoord() - c.ycoord()); 00084 double d2 = (a.ycoord() - b.ycoord()) * (a.xcoord() - c.xcoord()); 00085 if (d1 == d2) return 0; else return (d1 > d2) ? +1 : -1; 00086 } 00087 00088 inline int cmp_signed_dist(const MSLPoint& a, const MSLPoint& b, 00089 const MSLPoint& c, const MSLPoint& d) 00090 { double d1 = (a.xcoord() - b.xcoord()) * (d.ycoord() - c.ycoord()); 00091 double d2 = (a.ycoord() - b.ycoord()) * (d.xcoord() - c.xcoord()); 00092 if (d1 == d2) return 0; else return (d1 > d2) ? +1 : -1; 00093 } 00094 00095 inline double area(const MSLPoint& a, const MSLPoint& b, const MSLPoint& c) 00096 { return ((a.xcoord()-b.xcoord()) * (a.ycoord()-c.ycoord()) - 00097 (a.ycoord()-b.ycoord()) * (a.xcoord()-c.xcoord()))/2; } 00098 00099 inline bool collinear(const MSLPoint& a, const MSLPoint& b, const MSLPoint& c) 00100 { return (a.ycoord()-b.ycoord()) * (a.xcoord()-c.xcoord()) == 00101 (a.xcoord()-b.xcoord()) * (a.ycoord()-c.ycoord()); } 00102 00103 inline bool right_turn(const MSLPoint& a, const MSLPoint& b, const MSLPoint& c) 00104 { return (a.xcoord()-b.xcoord()) * (a.ycoord()-c.ycoord()) < 00105 (a.ycoord()-b.ycoord()) * (a.xcoord()-c.xcoord()); } 00106 00107 inline bool left_turn(const MSLPoint& a, const MSLPoint& b, const MSLPoint& c) 00108 { return (a.xcoord()-b.xcoord()) * (a.ycoord()-c.ycoord()) > 00109 (a.ycoord()-b.ycoord()) * (a.xcoord()-c.xcoord()); } 00110 00111 extern int side_of_circle(const MSLPoint& a, const MSLPoint& b, 00112 const MSLPoint& c, const MSLPoint& d); 00113 00114 inline bool incircle(const MSLPoint& a, const MSLPoint& b, const MSLPoint& c, 00115 const MSLPoint& d) 00116 { return (orientation(a,b,c) * side_of_circle(a,b,c,d)) > 0; } 00117 00118 inline bool outcircle(const MSLPoint& a, const MSLPoint& b, const MSLPoint& c, 00119 const MSLPoint& d) 00120 { return (orientation(a,b,c) * side_of_circle(a,b,c,d)) < 0; } 00121 00122 inline bool cocircular(const MSLPoint& a, const MSLPoint& b, const MSLPoint& c, 00123 const MSLPoint& d) 00124 { return side_of_circle(a,b,c,d) == 0; } 00125 00126 00127 // Add a fake polygon class which is a list of points 00128 // typedef list<MSLPoint> MSLPolygon; 00129 00130 #endif 00131