
| AddNormal(const mslGLNormal &nor) | mslGLFace | |
| AddNormal(const MSLVector &nor) | mslGLFace | |
| AddTexCoord(const mslGLTexCoord &tex) | mslGLFace | |
| AddTexCoord(const MSLVector &tex) | mslGLFace | |
| AddVertex(const mslGLVertex &ver) | mslGLFace | |
| AddVertex(const MSLVector &ver) | mslGLFace | |
| Clear() | mslGLFace | |
| ColorOn | mslGLFace | |
| DrawFace() | mslGLFace | |
| MaterialID | mslGLFace | |
| mslGLFace() | mslGLFace | |
| NormalCoord | mslGLFace | |
| NormalOn | mslGLFace | |
| NumberOfNormal | mslGLFace | |
| NumberOfPoint | mslGLFace | |
| NumberOfTexCoord | mslGLFace | |
| PrintVertex() | mslGLFace | |
| TextureCoord | mslGLFace | |
| TextureOn | mslGLFace | |
| VerticeCoord | mslGLFace | |
| ~mslGLFace() | mslGLFace |