AddNormal(const mslGLNormal &nor) | mslGLFace | |
AddNormal(const MSLVector &nor) | mslGLFace | |
AddTexCoord(const mslGLTexCoord &tex) | mslGLFace | |
AddTexCoord(const MSLVector &tex) | mslGLFace | |
AddVertex(const mslGLVertex &ver) | mslGLFace | |
AddVertex(const MSLVector &ver) | mslGLFace | |
Clear() | mslGLFace | |
ColorOn | mslGLFace | |
DrawFace() | mslGLFace | |
MaterialID | mslGLFace | |
mslGLFace() | mslGLFace | |
NormalCoord | mslGLFace | |
NormalOn | mslGLFace | |
NumberOfNormal | mslGLFace | |
NumberOfPoint | mslGLFace | |
NumberOfTexCoord | mslGLFace | |
PrintVertex() | mslGLFace | |
TextureCoord | mslGLFace | |
TextureOn | mslGLFace | |
VerticeCoord | mslGLFace | |
~mslGLFace() | mslGLFace |