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GeomNone Class Reference

A class with no geometry -- a collision never happens. More...

#include <geom.h>

Inheritance diagram for GeomNone::

Geom List of all members.

Public Methods

 GeomNone (string path)
virtual ~GeomNone ()
virtual bool CollisionFree (const MSLVector &q)
 Return true if the robot(s) and obstacles are not in collision.

virtual double DistanceComp (const MSLVector &q)
 Compute the distance of the closest point on the robot to the obstacle region.


Detailed Description

A class with no geometry -- a collision never happens.


Constructor & Destructor Documentation

GeomNone::GeomNone ( string path )
 

GeomNone::~GeomNone ( ) [inline, virtual]
 


Member Function Documentation

bool GeomNone::CollisionFree ( const MSLVector & q ) [inline, virtual]
 

Return true if the robot(s) and obstacles are not in collision.

Reimplemented from Geom.

double GeomNone::DistanceComp ( const MSLVector & q ) [inline, virtual]
 

Compute the distance of the closest point on the robot to the obstacle region.

Reimplemented from Geom.


The documentation for this class was generated from the following file: Motion Strategy Library


Web page maintained by Steve LaValle
Partial support provided by NSF CAREER Award IRI-970228 (LaValle), Honda Research.
Contributors: Anna Atramentov, Peng Cheng, James Kuffner, Steve LaValle, and Libo Yang.