Next:
8.3.1 Tailoring the Physics
Up:
8. Motion in Real
Previous:
Impact on perception
Contents
Index
8
.
3
Physics in the Virtual World
Subsections
8
.
3
.
1
Tailoring the Physics to the Experience
8
.
3
.
2
Numerical simulation
The state of the virtual world
Degrees of freedom
Differential equations
Sampling rate
Runge-Kutta integration
Time-invariant dynamical systems
The phase space
Handling user input
8
.
3
.
3
Collision detection
Solid or boundary model?
Distance functions
Simple collision tests
Broad and narrow phases
Mismatched obstacles in VR
Steven M LaValle 2020-11-11