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mslGLObject Member List

This is the complete list of members for mslGLObject, including all inherited members.
AddFace(const mslGLFace &face)mslGLObject
AddMaterial(const string &path, const mslGLMaterial &mat)mslGLObject
BoundingBoxMaxmslGLObject
BoundingBoxMinmslGLObject
Clear()mslGLObject
IDmslGLObject
LoadMaterialFile(const string &path, const string &name)mslGLObject
mslGLObject()mslGLObject
NamemslGLObject
NumberOfFacemslGLObject
NumberOfMaterialmslGLObject
ObjectBoundingBoxDraw()mslGLObject
ObjectDraw()mslGLObject
ObjectFaceLibmslGLObject
ObjectHighlight()mslGLObject
ObjectMaterialLibmslGLObject
OrientationmslGLObject
ParseTexture(char *next, mslGLMaterial *mat)mslGLObject
PointCurrentState(const MSLPoint3d &po, int mode)mslGLObject
PositionmslGLObject
PrintFace()mslGLObject
PrintMaterial()mslGLObject
PrintState()mslGLObject
ReadModelFile(const string &path, const string &filename)mslGLObject
ScalemslGLObject
SetBodyOrientationChange(const MSLVector &oric)mslGLObject
SetBodyPositionChange(const MSLVector &posc)mslGLObject
SetBodyScaleChange(const MSLVector &scac)mslGLObject
SetBoundingBoxTriangle(int mode)mslGLObject
SetCurrentMaterialID(char *name)mslGLObject
SetMaterial(int matid)mslGLObject
SetObjectOrientation(const MSLVector &ori)mslGLObject
SetObjectPosition(const MSLVector &pos)mslGLObject
SetObjectScale(const MSLVector &sca)mslGLObject
~mslGLObject()mslGLObject
Motion Strategy Library


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