MSLTriangle(MSLPoint3d pt1, MSLPoint3d pt2, MSLPoint3d pt3) | MSLTriangle | |
MSLTriangle() | MSLTriangle | |
MSLTriangle(const MSLTriangle &tr) | MSLTriangle | |
operator<<(ostream &os, const MSLTriangle &tr) | MSLTriangle | [friend] |
operator=(const MSLTriangle &tr) | MSLTriangle | |
operator>>(istream &is, MSLTriangle &tr) | MSLTriangle | [friend] |
p1 | MSLTriangle | |
p2 | MSLTriangle | |
p3 | MSLTriangle | |
~MSLTriangle() | MSLTriangle | [inline] |