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renderpf.h File Reference

#include "triangle.h"
#include "render.h"
#include <Performer/pf/pfChannel.h>
#include <Performer/pf/pfEarthSky.h>
#include <Performer/pf/pfLightSource.h>
#include <Performer/pf/pfNode.h>
#include <Performer/pf/pfGeode.h>
#include <Performer/pf/pfText.h>
#include <Performer/pf/pfScene.h>
#include <Performer/pf/pfGroup.h>
#include <Performer/pf/pfSwitch.h>
#include <Performer/pf/pfDCS.h>
#include <Performer/pf/pfSCS.h>
#include <Performer/pr/pfGeoSet.h>
#include <Performer/pr/pfGeoState.h>
#include <Performer/pr/pfString.h>
#include <Performer/pr/pfFont.h>
#include <Performer/pr/pfMaterial.h>
#include <Performer/pfui.h>
#include <Performer/pfutil.h>
#include <Performer/pfdu.h>
#include <Performer/pr.h>

Go to the source code of this file.

Compounds

class  RenderPerformer
 Perform 3D rendering using the SGI IRIS Performer library. More...


Typedefs

typedef pfPipeWindow * PW

Variables

pfChannel * Chan
pfChannel * ChanEye
pfSwitch * ShowCase
pfGroup * ControlPanel
pfDCS * ControlPad
pfDCS * BodiesDCS
pfGroup * Env
pfGeode * BoundingBox
pfSwitch * WorkEnv
pfDCS * WorldDCS
pfuMouse * Mouse
pfuEventStream * InputEvents
double TranX
double TranY
double TranZ
double RotX
double RotY
double RotZ
bool HoldRightMouse
bool HoldLeftMouse
bool HoldMiddleMouse
double MouseXOld
double MouseYOld
pfMatrix EyeMat
bool ControlPanelOn
bool FocusOnControlPad
double PadX
 SharedData


Typedef Documentation

typedef struct pfPipeWindow* PW
 


Variable Documentation

pfDCS* BodiesDCS
 

pfGeode* BoundingBox
 

pfChannel* Chan
 

pfChannel* ChanEye
 

pfDCS* ControlPad
 

pfGroup* ControlPanel
 

bool ControlPanelOn
 

pfGroup* Env
 

pfMatrix EyeMat
 

bool FocusOnControlPad
 

bool HoldLeftMouse
 

bool HoldMiddleMouse
 

bool HoldRightMouse
 

pfuEventStream* InputEvents
 

pfuMouse* Mouse
 

double MouseXOld
 

double MouseYOld
 

double PadX
 

double RotX
 

double RotY
 

double RotZ
 

SharedData
 

pfSwitch* ShowCase
 

double TranX
 

double TranY
 

double TranZ
 

pfSwitch* WorkEnv
 

pfDCS* WorldDCS
 

Motion Strategy Library


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