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fdp.h

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00001 //----------------------------------------------------------------------
00002 //               The Motion Strategy Library (MSL)
00003 //----------------------------------------------------------------------
00004 //
00005 // Copyright (c) University of Illinois and Steven M. LaValle.     
00006 // All Rights Reserved.
00007 // 
00008 // Permission to use, copy, and distribute this software and its 
00009 // documentation is hereby granted free of charge, provided that 
00010 // (1) it is not a component of a commercial product, and 
00011 // (2) this notice appears in all copies of the software and
00012 //     related documentation. 
00013 // 
00014 // The University of Illinois and the author make no representations
00015 // about the suitability or fitness of this software for any purpose.  
00016 // It is provided "as is" without express or implied warranty.
00017 //----------------------------------------------------------------------
00018 
00019 #ifndef MSL_FDP_H
00020 #define MSL_FDP_H
00021 
00022 #include <queue>
00023 #include <vector>
00024 using namespace std;
00025 
00026 
00027 #include "marray.h"
00028 #include "planner.h"
00029 #include "tree.h"
00030 #include "vector.h"
00031 #include "defs.h"
00032 #include "mslio.h"
00033 
00034 #define UNVISITED 0
00035 #define VISITED 1   // Visited by the first tree, G
00036 #define COLLISION 2
00037 #define VISITED2 3  // Visited by the second tree, G2
00038 #define GOAL 4      // Lies in goal region (not used in base class)
00039 
00040 
00062 
00063 
00064 
00065 class FDP: public IncrementalPlanner {
00066  protected:
00067 
00069   priority_queue<MSLNode*,vector<MSLNode*>,MSLNodeGreater> Q;
00070 
00072   MultiArray<int> *Grid;
00073 
00075   vector<int> GridDimensions;
00076 
00078   int GridDefaultResolution;
00079 
00081   MSLVector Quantization;
00082 
00083   virtual double SearchCost(double initcost, 
00084                             MSLNode* &n, 
00085                             MSLNode* &nn);
00086 
00087   virtual vector<int> StateToIndices(const MSLVector &x);
00088 
00089   virtual MSLVector IndicesToState(const vector<int> &indices);
00090 
00091   public:
00092 
00094   FDP(Problem *problem);
00095 
00097   ~FDP() {};
00098   
00100   int SatisfiedCount;
00101 
00103   virtual void Reset();
00104 
00106   virtual bool Plan();
00107 
00108 };
00109 
00110 
00111 
00113 class FDPStar: public FDP {
00114  protected:
00115   virtual double SearchCost(double initcost, 
00116                             MSLNode* &n, 
00117                             MSLNode* &nn);
00118  public:
00119   FDPStar(Problem *p);
00120 };
00121  
00122 
00124 class FDPBestFirst: public FDP {
00125  protected:
00126   virtual double SearchCost(double initcost, 
00127                             MSLNode* &n, 
00128                             MSLNode* &nn);
00129  public:
00130   FDPBestFirst(Problem *p);
00131 };
00132 
00133 
00135 class FDPBi: public FDP {
00136  protected:
00137 
00139   priority_queue<MSLNode*,vector<MSLNode*>,MSLNodeGreater> Q2;
00140 
00142   void RecoverSolution(MSLNode* &n1, MSLNode* &n2);
00143 
00144  public:
00145 
00147   FDPBi(Problem *problem);
00148 
00150   ~FDPBi() {};
00151 
00153   virtual void Reset();
00154 
00156   virtual bool Plan();
00157 };
00158 
00159 
00160 #endif
00161 
00162 
Motion Strategy Library


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